291 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			291 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | "use strict"; | ||
|  | var Buffer = require("safer-buffer").Buffer; | ||
|  | 
 | ||
|  | // UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
 | ||
|  | // See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
 | ||
|  | 
 | ||
|  | exports.utf7 = Utf7Codec; | ||
|  | exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
 | ||
|  | function Utf7Codec(codecOptions, iconv) { | ||
|  |     this.iconv = iconv; | ||
|  | }; | ||
|  | 
 | ||
|  | Utf7Codec.prototype.encoder = Utf7Encoder; | ||
|  | Utf7Codec.prototype.decoder = Utf7Decoder; | ||
|  | Utf7Codec.prototype.bomAware = true; | ||
|  | 
 | ||
|  | 
 | ||
|  | // -- Encoding
 | ||
|  | 
 | ||
|  | var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g; | ||
|  | 
 | ||
|  | function Utf7Encoder(options, codec) { | ||
|  |     this.iconv = codec.iconv; | ||
|  | } | ||
|  | 
 | ||
|  | Utf7Encoder.prototype.write = function(str) { | ||
|  |     // Naive implementation.
 | ||
|  |     // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
 | ||
|  |     return Buffer.from(str.replace(nonDirectChars, function(chunk) { | ||
|  |         return "+" + (chunk === '+' ? '' :  | ||
|  |             this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))  | ||
|  |             + "-"; | ||
|  |     }.bind(this))); | ||
|  | } | ||
|  | 
 | ||
|  | Utf7Encoder.prototype.end = function() { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // -- Decoding
 | ||
|  | 
 | ||
|  | function Utf7Decoder(options, codec) { | ||
|  |     this.iconv = codec.iconv; | ||
|  |     this.inBase64 = false; | ||
|  |     this.base64Accum = ''; | ||
|  | } | ||
|  | 
 | ||
|  | var base64Regex = /[A-Za-z0-9\/+]/; | ||
|  | var base64Chars = []; | ||
|  | for (var i = 0; i < 256; i++) | ||
|  |     base64Chars[i] = base64Regex.test(String.fromCharCode(i)); | ||
|  | 
 | ||
|  | var plusChar = '+'.charCodeAt(0),  | ||
|  |     minusChar = '-'.charCodeAt(0), | ||
|  |     andChar = '&'.charCodeAt(0); | ||
|  | 
 | ||
|  | Utf7Decoder.prototype.write = function(buf) { | ||
|  |     var res = "", lastI = 0, | ||
|  |         inBase64 = this.inBase64, | ||
|  |         base64Accum = this.base64Accum; | ||
|  | 
 | ||
|  |     // The decoder is more involved as we must handle chunks in stream.
 | ||
|  | 
 | ||
|  |     for (var i = 0; i < buf.length; i++) { | ||
|  |         if (!inBase64) { // We're in direct mode.
 | ||
|  |             // Write direct chars until '+'
 | ||
|  |             if (buf[i] == plusChar) { | ||
|  |                 res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
 | ||
|  |                 lastI = i+1; | ||
|  |                 inBase64 = true; | ||
|  |             } | ||
|  |         } else { // We decode base64.
 | ||
|  |             if (!base64Chars[buf[i]]) { // Base64 ended.
 | ||
|  |                 if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
 | ||
|  |                     res += "+"; | ||
|  |                 } else { | ||
|  |                     var b64str = base64Accum + buf.slice(lastI, i).toString(); | ||
|  |                     res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be"); | ||
|  |                 } | ||
|  | 
 | ||
|  |                 if (buf[i] != minusChar) // Minus is absorbed after base64.
 | ||
|  |                     i--; | ||
|  | 
 | ||
|  |                 lastI = i+1; | ||
|  |                 inBase64 = false; | ||
|  |                 base64Accum = ''; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     if (!inBase64) { | ||
|  |         res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
 | ||
|  |     } else { | ||
|  |         var b64str = base64Accum + buf.slice(lastI).toString(); | ||
|  | 
 | ||
|  |         var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
 | ||
|  |         base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
 | ||
|  |         b64str = b64str.slice(0, canBeDecoded); | ||
|  | 
 | ||
|  |         res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be"); | ||
|  |     } | ||
|  | 
 | ||
|  |     this.inBase64 = inBase64; | ||
|  |     this.base64Accum = base64Accum; | ||
|  | 
 | ||
|  |     return res; | ||
|  | } | ||
|  | 
 | ||
|  | Utf7Decoder.prototype.end = function() { | ||
|  |     var res = ""; | ||
|  |     if (this.inBase64 && this.base64Accum.length > 0) | ||
|  |         res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be"); | ||
|  | 
 | ||
|  |     this.inBase64 = false; | ||
|  |     this.base64Accum = ''; | ||
|  |     return res; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // UTF-7-IMAP codec.
 | ||
|  | // RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
 | ||
|  | // Differences:
 | ||
|  | //  * Base64 part is started by "&" instead of "+"
 | ||
|  | //  * Direct characters are 0x20-0x7E, except "&" (0x26)
 | ||
|  | //  * In Base64, "," is used instead of "/"
 | ||
|  | //  * Base64 must not be used to represent direct characters.
 | ||
|  | //  * No implicit shift back from Base64 (should always end with '-')
 | ||
|  | //  * String must end in non-shifted position.
 | ||
|  | //  * "-&" while in base64 is not allowed.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | exports.utf7imap = Utf7IMAPCodec; | ||
|  | function Utf7IMAPCodec(codecOptions, iconv) { | ||
|  |     this.iconv = iconv; | ||
|  | }; | ||
|  | 
 | ||
|  | Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder; | ||
|  | Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder; | ||
|  | Utf7IMAPCodec.prototype.bomAware = true; | ||
|  | 
 | ||
|  | 
 | ||
|  | // -- Encoding
 | ||
|  | 
 | ||
|  | function Utf7IMAPEncoder(options, codec) { | ||
|  |     this.iconv = codec.iconv; | ||
|  |     this.inBase64 = false; | ||
|  |     this.base64Accum = Buffer.alloc(6); | ||
|  |     this.base64AccumIdx = 0; | ||
|  | } | ||
|  | 
 | ||
|  | Utf7IMAPEncoder.prototype.write = function(str) { | ||
|  |     var inBase64 = this.inBase64, | ||
|  |         base64Accum = this.base64Accum, | ||
|  |         base64AccumIdx = this.base64AccumIdx, | ||
|  |         buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0; | ||
|  | 
 | ||
|  |     for (var i = 0; i < str.length; i++) { | ||
|  |         var uChar = str.charCodeAt(i); | ||
|  |         if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
 | ||
|  |             if (inBase64) { | ||
|  |                 if (base64AccumIdx > 0) { | ||
|  |                     bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx); | ||
|  |                     base64AccumIdx = 0; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
 | ||
|  |                 inBase64 = false; | ||
|  |             } | ||
|  | 
 | ||
|  |             if (!inBase64) { | ||
|  |                 buf[bufIdx++] = uChar; // Write direct character
 | ||
|  | 
 | ||
|  |                 if (uChar === andChar)  // Ampersand -> '&-'
 | ||
|  |                     buf[bufIdx++] = minusChar; | ||
|  |             } | ||
|  | 
 | ||
|  |         } else { // Non-direct character
 | ||
|  |             if (!inBase64) { | ||
|  |                 buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
 | ||
|  |                 inBase64 = true; | ||
|  |             } | ||
|  |             if (inBase64) { | ||
|  |                 base64Accum[base64AccumIdx++] = uChar >> 8; | ||
|  |                 base64Accum[base64AccumIdx++] = uChar & 0xFF; | ||
|  | 
 | ||
|  |                 if (base64AccumIdx == base64Accum.length) { | ||
|  |                     bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx); | ||
|  |                     base64AccumIdx = 0; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     this.inBase64 = inBase64; | ||
|  |     this.base64AccumIdx = base64AccumIdx; | ||
|  | 
 | ||
|  |     return buf.slice(0, bufIdx); | ||
|  | } | ||
|  | 
 | ||
|  | Utf7IMAPEncoder.prototype.end = function() { | ||
|  |     var buf = Buffer.alloc(10), bufIdx = 0; | ||
|  |     if (this.inBase64) { | ||
|  |         if (this.base64AccumIdx > 0) { | ||
|  |             bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx); | ||
|  |             this.base64AccumIdx = 0; | ||
|  |         } | ||
|  | 
 | ||
|  |         buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
 | ||
|  |         this.inBase64 = false; | ||
|  |     } | ||
|  | 
 | ||
|  |     return buf.slice(0, bufIdx); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // -- Decoding
 | ||
|  | 
 | ||
|  | function Utf7IMAPDecoder(options, codec) { | ||
|  |     this.iconv = codec.iconv; | ||
|  |     this.inBase64 = false; | ||
|  |     this.base64Accum = ''; | ||
|  | } | ||
|  | 
 | ||
|  | var base64IMAPChars = base64Chars.slice(); | ||
|  | base64IMAPChars[','.charCodeAt(0)] = true; | ||
|  | 
 | ||
|  | Utf7IMAPDecoder.prototype.write = function(buf) { | ||
|  |     var res = "", lastI = 0, | ||
|  |         inBase64 = this.inBase64, | ||
|  |         base64Accum = this.base64Accum; | ||
|  | 
 | ||
|  |     // The decoder is more involved as we must handle chunks in stream.
 | ||
|  |     // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
 | ||
|  | 
 | ||
|  |     for (var i = 0; i < buf.length; i++) { | ||
|  |         if (!inBase64) { // We're in direct mode.
 | ||
|  |             // Write direct chars until '&'
 | ||
|  |             if (buf[i] == andChar) { | ||
|  |                 res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
 | ||
|  |                 lastI = i+1; | ||
|  |                 inBase64 = true; | ||
|  |             } | ||
|  |         } else { // We decode base64.
 | ||
|  |             if (!base64IMAPChars[buf[i]]) { // Base64 ended.
 | ||
|  |                 if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
 | ||
|  |                     res += "&"; | ||
|  |                 } else { | ||
|  |                     var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/'); | ||
|  |                     res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be"); | ||
|  |                 } | ||
|  | 
 | ||
|  |                 if (buf[i] != minusChar) // Minus may be absorbed after base64.
 | ||
|  |                     i--; | ||
|  | 
 | ||
|  |                 lastI = i+1; | ||
|  |                 inBase64 = false; | ||
|  |                 base64Accum = ''; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     if (!inBase64) { | ||
|  |         res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
 | ||
|  |     } else { | ||
|  |         var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/'); | ||
|  | 
 | ||
|  |         var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
 | ||
|  |         base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
 | ||
|  |         b64str = b64str.slice(0, canBeDecoded); | ||
|  | 
 | ||
|  |         res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be"); | ||
|  |     } | ||
|  | 
 | ||
|  |     this.inBase64 = inBase64; | ||
|  |     this.base64Accum = base64Accum; | ||
|  | 
 | ||
|  |     return res; | ||
|  | } | ||
|  | 
 | ||
|  | Utf7IMAPDecoder.prototype.end = function() { | ||
|  |     var res = ""; | ||
|  |     if (this.inBase64 && this.base64Accum.length > 0) | ||
|  |         res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be"); | ||
|  | 
 | ||
|  |     this.inBase64 = false; | ||
|  |     this.base64Accum = ''; | ||
|  |     return res; | ||
|  | } | ||
|  | 
 | ||
|  | 
 |