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											2019-07-11 16:52:31 -04:00
										 |  |  | // Unique ID creation requires a high quality random # generator.  In the
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							|  |  |  | // browser this is a little complicated due to unknown quality of Math.random()
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							|  |  |  | // and inconsistent support for the `crypto` API.  We do the best we can via
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							|  |  |  | // feature-detection
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							|  |  |  | // getRandomValues needs to be invoked in a context where "this" is a Crypto
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							|  |  |  | // implementation. Also, find the complete implementation of crypto on IE11.
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							|  |  |  | var getRandomValues = (typeof(crypto) != 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto)) || | 
					
						
							|  |  |  |                       (typeof(msCrypto) != 'undefined' && typeof window.msCrypto.getRandomValues == 'function' && msCrypto.getRandomValues.bind(msCrypto)); | 
					
						
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							|  |  |  | if (getRandomValues) { | 
					
						
							|  |  |  |   // WHATWG crypto RNG - http://wiki.whatwg.org/wiki/Crypto
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							|  |  |  |   var rnds8 = new Uint8Array(16); // eslint-disable-line no-undef
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							|  |  |  |   module.exports = function whatwgRNG() { | 
					
						
							|  |  |  |     getRandomValues(rnds8); | 
					
						
							|  |  |  |     return rnds8; | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | } else { | 
					
						
							|  |  |  |   // Math.random()-based (RNG)
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							|  |  |  |   //
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							|  |  |  |   // If all else fails, use Math.random().  It's fast, but is of unspecified
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							|  |  |  |   // quality.
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							|  |  |  |   var rnds = new Array(16); | 
					
						
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							|  |  |  |   module.exports = function mathRNG() { | 
					
						
							|  |  |  |     for (var i = 0, r; i < 16; i++) { | 
					
						
							|  |  |  |       if ((i & 0x03) === 0) r = Math.random() * 0x100000000; | 
					
						
							|  |  |  |       rnds[i] = r >>> ((i & 0x03) << 3) & 0xff; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     return rnds; | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | } |