178 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			178 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | "use strict"; | ||
|  | var Buffer = require("safer-buffer").Buffer; | ||
|  | 
 | ||
|  | // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
 | ||
|  | 
 | ||
|  | // == UTF16-BE codec. ==========================================================
 | ||
|  | 
 | ||
|  | exports.utf16be = Utf16BECodec; | ||
|  | function Utf16BECodec() { | ||
|  | } | ||
|  | 
 | ||
|  | Utf16BECodec.prototype.encoder = Utf16BEEncoder; | ||
|  | Utf16BECodec.prototype.decoder = Utf16BEDecoder; | ||
|  | Utf16BECodec.prototype.bomAware = true; | ||
|  | 
 | ||
|  | 
 | ||
|  | // -- Encoding
 | ||
|  | 
 | ||
|  | function Utf16BEEncoder() { | ||
|  | } | ||
|  | 
 | ||
|  | Utf16BEEncoder.prototype.write = function(str) { | ||
|  |     var buf = Buffer.from(str, 'ucs2'); | ||
|  |     for (var i = 0; i < buf.length; i += 2) { | ||
|  |         var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp; | ||
|  |     } | ||
|  |     return buf; | ||
|  | } | ||
|  | 
 | ||
|  | Utf16BEEncoder.prototype.end = function() { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // -- Decoding
 | ||
|  | 
 | ||
|  | function Utf16BEDecoder() { | ||
|  |     this.overflowByte = -1; | ||
|  | } | ||
|  | 
 | ||
|  | Utf16BEDecoder.prototype.write = function(buf) { | ||
|  |     if (buf.length == 0) | ||
|  |         return ''; | ||
|  | 
 | ||
|  |     var buf2 = Buffer.alloc(buf.length + 1), | ||
|  |         i = 0, j = 0; | ||
|  | 
 | ||
|  |     if (this.overflowByte !== -1) { | ||
|  |         buf2[0] = buf[0]; | ||
|  |         buf2[1] = this.overflowByte; | ||
|  |         i = 1; j = 2; | ||
|  |     } | ||
|  | 
 | ||
|  |     for (; i < buf.length-1; i += 2, j+= 2) { | ||
|  |         buf2[j] = buf[i+1]; | ||
|  |         buf2[j+1] = buf[i]; | ||
|  |     } | ||
|  | 
 | ||
|  |     this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1; | ||
|  | 
 | ||
|  |     return buf2.slice(0, j).toString('ucs2'); | ||
|  | } | ||
|  | 
 | ||
|  | Utf16BEDecoder.prototype.end = function() { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // == UTF-16 codec =============================================================
 | ||
|  | // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
 | ||
|  | // Defaults to UTF-16LE, as it's prevalent and default in Node.
 | ||
|  | // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
 | ||
|  | // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
 | ||
|  | 
 | ||
|  | // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
 | ||
|  | 
 | ||
|  | exports.utf16 = Utf16Codec; | ||
|  | function Utf16Codec(codecOptions, iconv) { | ||
|  |     this.iconv = iconv; | ||
|  | } | ||
|  | 
 | ||
|  | Utf16Codec.prototype.encoder = Utf16Encoder; | ||
|  | Utf16Codec.prototype.decoder = Utf16Decoder; | ||
|  | 
 | ||
|  | 
 | ||
|  | // -- Encoding (pass-through)
 | ||
|  | 
 | ||
|  | function Utf16Encoder(options, codec) { | ||
|  |     options = options || {}; | ||
|  |     if (options.addBOM === undefined) | ||
|  |         options.addBOM = true; | ||
|  |     this.encoder = codec.iconv.getEncoder('utf-16le', options); | ||
|  | } | ||
|  | 
 | ||
|  | Utf16Encoder.prototype.write = function(str) { | ||
|  |     return this.encoder.write(str); | ||
|  | } | ||
|  | 
 | ||
|  | Utf16Encoder.prototype.end = function() { | ||
|  |     return this.encoder.end(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // -- Decoding
 | ||
|  | 
 | ||
|  | function Utf16Decoder(options, codec) { | ||
|  |     this.decoder = null; | ||
|  |     this.initialBytes = []; | ||
|  |     this.initialBytesLen = 0; | ||
|  | 
 | ||
|  |     this.options = options || {}; | ||
|  |     this.iconv = codec.iconv; | ||
|  | } | ||
|  | 
 | ||
|  | Utf16Decoder.prototype.write = function(buf) { | ||
|  |     if (!this.decoder) { | ||
|  |         // Codec is not chosen yet. Accumulate initial bytes.
 | ||
|  |         this.initialBytes.push(buf); | ||
|  |         this.initialBytesLen += buf.length; | ||
|  |          | ||
|  |         if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below)
 | ||
|  |             return ''; | ||
|  | 
 | ||
|  |         // We have enough bytes -> detect endianness.
 | ||
|  |         var buf = Buffer.concat(this.initialBytes), | ||
|  |             encoding = detectEncoding(buf, this.options.defaultEncoding); | ||
|  |         this.decoder = this.iconv.getDecoder(encoding, this.options); | ||
|  |         this.initialBytes.length = this.initialBytesLen = 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     return this.decoder.write(buf); | ||
|  | } | ||
|  | 
 | ||
|  | Utf16Decoder.prototype.end = function() { | ||
|  |     if (!this.decoder) { | ||
|  |         var buf = Buffer.concat(this.initialBytes), | ||
|  |             encoding = detectEncoding(buf, this.options.defaultEncoding); | ||
|  |         this.decoder = this.iconv.getDecoder(encoding, this.options); | ||
|  | 
 | ||
|  |         var res = this.decoder.write(buf), | ||
|  |             trail = this.decoder.end(); | ||
|  | 
 | ||
|  |         return trail ? (res + trail) : res; | ||
|  |     } | ||
|  |     return this.decoder.end(); | ||
|  | } | ||
|  | 
 | ||
|  | function detectEncoding(buf, defaultEncoding) { | ||
|  |     var enc = defaultEncoding || 'utf-16le'; | ||
|  | 
 | ||
|  |     if (buf.length >= 2) { | ||
|  |         // Check BOM.
 | ||
|  |         if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM
 | ||
|  |             enc = 'utf-16be'; | ||
|  |         else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM
 | ||
|  |             enc = 'utf-16le'; | ||
|  |         else { | ||
|  |             // No BOM found. Try to deduce encoding from initial content.
 | ||
|  |             // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
 | ||
|  |             // So, we count ASCII as if it was LE or BE, and decide from that.
 | ||
|  |             var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
 | ||
|  |                 _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.
 | ||
|  | 
 | ||
|  |             for (var i = 0; i < _len; i += 2) { | ||
|  |                 if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++; | ||
|  |                 if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++; | ||
|  |             } | ||
|  | 
 | ||
|  |             if (asciiCharsBE > asciiCharsLE) | ||
|  |                 enc = 'utf-16be'; | ||
|  |             else if (asciiCharsBE < asciiCharsLE) | ||
|  |                 enc = 'utf-16le'; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     return enc; | ||
|  | } | ||
|  | 
 | ||
|  | 
 |