556 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			556 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | "use strict"; | ||
|  | var Buffer = require("safer-buffer").Buffer; | ||
|  | 
 | ||
|  | // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
 | ||
|  | // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
 | ||
|  | // To save memory and loading time, we read table files only when requested.
 | ||
|  | 
 | ||
|  | exports._dbcs = DBCSCodec; | ||
|  | 
 | ||
|  | var UNASSIGNED = -1, | ||
|  |     GB18030_CODE = -2, | ||
|  |     SEQ_START  = -10, | ||
|  |     NODE_START = -1000, | ||
|  |     UNASSIGNED_NODE = new Array(0x100), | ||
|  |     DEF_CHAR = -1; | ||
|  | 
 | ||
|  | for (var i = 0; i < 0x100; i++) | ||
|  |     UNASSIGNED_NODE[i] = UNASSIGNED; | ||
|  | 
 | ||
|  | 
 | ||
|  | // Class DBCSCodec reads and initializes mapping tables.
 | ||
|  | function DBCSCodec(codecOptions, iconv) { | ||
|  |     this.encodingName = codecOptions.encodingName; | ||
|  |     if (!codecOptions) | ||
|  |         throw new Error("DBCS codec is called without the data.") | ||
|  |     if (!codecOptions.table) | ||
|  |         throw new Error("Encoding '" + this.encodingName + "' has no data."); | ||
|  | 
 | ||
|  |     // Load tables.
 | ||
|  |     var mappingTable = codecOptions.table(); | ||
|  | 
 | ||
|  | 
 | ||
|  |     // Decode tables: MBCS -> Unicode.
 | ||
|  | 
 | ||
|  |     // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
 | ||
|  |     // Trie root is decodeTables[0].
 | ||
|  |     // Values: >=  0 -> unicode character code. can be > 0xFFFF
 | ||
|  |     //         == UNASSIGNED -> unknown/unassigned sequence.
 | ||
|  |     //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
 | ||
|  |     //         <= NODE_START -> index of the next node in our trie to process next byte.
 | ||
|  |     //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
 | ||
|  |     this.decodeTables = []; | ||
|  |     this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
 | ||
|  | 
 | ||
|  |     // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. 
 | ||
|  |     this.decodeTableSeq = []; | ||
|  | 
 | ||
|  |     // Actual mapping tables consist of chunks. Use them to fill up decode tables.
 | ||
|  |     for (var i = 0; i < mappingTable.length; i++) | ||
|  |         this._addDecodeChunk(mappingTable[i]); | ||
|  | 
 | ||
|  |     this.defaultCharUnicode = iconv.defaultCharUnicode; | ||
|  | 
 | ||
|  |      | ||
|  |     // Encode tables: Unicode -> DBCS.
 | ||
|  | 
 | ||
|  |     // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
 | ||
|  |     // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
 | ||
|  |     // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
 | ||
|  |     //         == UNASSIGNED -> no conversion found. Output a default char.
 | ||
|  |     //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
 | ||
|  |     this.encodeTable = []; | ||
|  |      | ||
|  |     // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
 | ||
|  |     // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
 | ||
|  |     // means end of sequence (needed when one sequence is a strict subsequence of another).
 | ||
|  |     // Objects are kept separately from encodeTable to increase performance.
 | ||
|  |     this.encodeTableSeq = []; | ||
|  | 
 | ||
|  |     // Some chars can be decoded, but need not be encoded.
 | ||
|  |     var skipEncodeChars = {}; | ||
|  |     if (codecOptions.encodeSkipVals) | ||
|  |         for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) { | ||
|  |             var val = codecOptions.encodeSkipVals[i]; | ||
|  |             if (typeof val === 'number') | ||
|  |                 skipEncodeChars[val] = true; | ||
|  |             else | ||
|  |                 for (var j = val.from; j <= val.to; j++) | ||
|  |                     skipEncodeChars[j] = true; | ||
|  |         } | ||
|  |          | ||
|  |     // Use decode trie to recursively fill out encode tables.
 | ||
|  |     this._fillEncodeTable(0, 0, skipEncodeChars); | ||
|  | 
 | ||
|  |     // Add more encoding pairs when needed.
 | ||
|  |     if (codecOptions.encodeAdd) { | ||
|  |         for (var uChar in codecOptions.encodeAdd) | ||
|  |             if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) | ||
|  |                 this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]); | ||
|  |     } | ||
|  | 
 | ||
|  |     this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]; | ||
|  |     if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?']; | ||
|  |     if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0); | ||
|  | 
 | ||
|  | 
 | ||
|  |     // Load & create GB18030 tables when needed.
 | ||
|  |     if (typeof codecOptions.gb18030 === 'function') { | ||
|  |         this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
 | ||
|  | 
 | ||
|  |         // Add GB18030 decode tables.
 | ||
|  |         var thirdByteNodeIdx = this.decodeTables.length; | ||
|  |         var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0); | ||
|  | 
 | ||
|  |         var fourthByteNodeIdx = this.decodeTables.length; | ||
|  |         var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0); | ||
|  | 
 | ||
|  |         for (var i = 0x81; i <= 0xFE; i++) { | ||
|  |             var secondByteNodeIdx = NODE_START - this.decodeTables[0][i]; | ||
|  |             var secondByteNode = this.decodeTables[secondByteNodeIdx]; | ||
|  |             for (var j = 0x30; j <= 0x39; j++) | ||
|  |                 secondByteNode[j] = NODE_START - thirdByteNodeIdx; | ||
|  |         } | ||
|  |         for (var i = 0x81; i <= 0xFE; i++) | ||
|  |             thirdByteNode[i] = NODE_START - fourthByteNodeIdx; | ||
|  |         for (var i = 0x30; i <= 0x39; i++) | ||
|  |             fourthByteNode[i] = GB18030_CODE | ||
|  |     }         | ||
|  | } | ||
|  | 
 | ||
|  | DBCSCodec.prototype.encoder = DBCSEncoder; | ||
|  | DBCSCodec.prototype.decoder = DBCSDecoder; | ||
|  | 
 | ||
|  | // Decoder helpers
 | ||
|  | DBCSCodec.prototype._getDecodeTrieNode = function(addr) { | ||
|  |     var bytes = []; | ||
|  |     for (; addr > 0; addr >>= 8) | ||
|  |         bytes.push(addr & 0xFF); | ||
|  |     if (bytes.length == 0) | ||
|  |         bytes.push(0); | ||
|  | 
 | ||
|  |     var node = this.decodeTables[0]; | ||
|  |     for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
 | ||
|  |         var val = node[bytes[i]]; | ||
|  | 
 | ||
|  |         if (val == UNASSIGNED) { // Create new node.
 | ||
|  |             node[bytes[i]] = NODE_START - this.decodeTables.length; | ||
|  |             this.decodeTables.push(node = UNASSIGNED_NODE.slice(0)); | ||
|  |         } | ||
|  |         else if (val <= NODE_START) { // Existing node.
 | ||
|  |             node = this.decodeTables[NODE_START - val]; | ||
|  |         } | ||
|  |         else | ||
|  |             throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)); | ||
|  |     } | ||
|  |     return node; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | DBCSCodec.prototype._addDecodeChunk = function(chunk) { | ||
|  |     // First element of chunk is the hex mbcs code where we start.
 | ||
|  |     var curAddr = parseInt(chunk[0], 16); | ||
|  | 
 | ||
|  |     // Choose the decoding node where we'll write our chars.
 | ||
|  |     var writeTable = this._getDecodeTrieNode(curAddr); | ||
|  |     curAddr = curAddr & 0xFF; | ||
|  | 
 | ||
|  |     // Write all other elements of the chunk to the table.
 | ||
|  |     for (var k = 1; k < chunk.length; k++) { | ||
|  |         var part = chunk[k]; | ||
|  |         if (typeof part === "string") { // String, write as-is.
 | ||
|  |             for (var l = 0; l < part.length;) { | ||
|  |                 var code = part.charCodeAt(l++); | ||
|  |                 if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
 | ||
|  |                     var codeTrail = part.charCodeAt(l++); | ||
|  |                     if (0xDC00 <= codeTrail && codeTrail < 0xE000) | ||
|  |                         writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00); | ||
|  |                     else | ||
|  |                         throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]); | ||
|  |                 } | ||
|  |                 else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
 | ||
|  |                     var len = 0xFFF - code + 2; | ||
|  |                     var seq = []; | ||
|  |                     for (var m = 0; m < len; m++) | ||
|  |                         seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
 | ||
|  | 
 | ||
|  |                     writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length; | ||
|  |                     this.decodeTableSeq.push(seq); | ||
|  |                 } | ||
|  |                 else | ||
|  |                     writeTable[curAddr++] = code; // Basic char
 | ||
|  |             } | ||
|  |         }  | ||
|  |         else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
 | ||
|  |             var charCode = writeTable[curAddr - 1] + 1; | ||
|  |             for (var l = 0; l < part; l++) | ||
|  |                 writeTable[curAddr++] = charCode++; | ||
|  |         } | ||
|  |         else | ||
|  |             throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]); | ||
|  |     } | ||
|  |     if (curAddr > 0xFF) | ||
|  |         throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr); | ||
|  | } | ||
|  | 
 | ||
|  | // Encoder helpers
 | ||
|  | DBCSCodec.prototype._getEncodeBucket = function(uCode) { | ||
|  |     var high = uCode >> 8; // This could be > 0xFF because of astral characters.
 | ||
|  |     if (this.encodeTable[high] === undefined) | ||
|  |         this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
 | ||
|  |     return this.encodeTable[high]; | ||
|  | } | ||
|  | 
 | ||
|  | DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) { | ||
|  |     var bucket = this._getEncodeBucket(uCode); | ||
|  |     var low = uCode & 0xFF; | ||
|  |     if (bucket[low] <= SEQ_START) | ||
|  |         this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
 | ||
|  |     else if (bucket[low] == UNASSIGNED) | ||
|  |         bucket[low] = dbcsCode; | ||
|  | } | ||
|  | 
 | ||
|  | DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) { | ||
|  |      | ||
|  |     // Get the root of character tree according to first character of the sequence.
 | ||
|  |     var uCode = seq[0]; | ||
|  |     var bucket = this._getEncodeBucket(uCode); | ||
|  |     var low = uCode & 0xFF; | ||
|  | 
 | ||
|  |     var node; | ||
|  |     if (bucket[low] <= SEQ_START) { | ||
|  |         // There's already a sequence with  - use it.
 | ||
|  |         node = this.encodeTableSeq[SEQ_START-bucket[low]]; | ||
|  |     } | ||
|  |     else { | ||
|  |         // There was no sequence object - allocate a new one.
 | ||
|  |         node = {}; | ||
|  |         if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
 | ||
|  |         bucket[low] = SEQ_START - this.encodeTableSeq.length; | ||
|  |         this.encodeTableSeq.push(node); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Traverse the character tree, allocating new nodes as needed.
 | ||
|  |     for (var j = 1; j < seq.length-1; j++) { | ||
|  |         var oldVal = node[uCode]; | ||
|  |         if (typeof oldVal === 'object') | ||
|  |             node = oldVal; | ||
|  |         else { | ||
|  |             node = node[uCode] = {} | ||
|  |             if (oldVal !== undefined) | ||
|  |                 node[DEF_CHAR] = oldVal | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Set the leaf to given dbcsCode.
 | ||
|  |     uCode = seq[seq.length-1]; | ||
|  |     node[uCode] = dbcsCode; | ||
|  | } | ||
|  | 
 | ||
|  | DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) { | ||
|  |     var node = this.decodeTables[nodeIdx]; | ||
|  |     for (var i = 0; i < 0x100; i++) { | ||
|  |         var uCode = node[i]; | ||
|  |         var mbCode = prefix + i; | ||
|  |         if (skipEncodeChars[mbCode]) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         if (uCode >= 0) | ||
|  |             this._setEncodeChar(uCode, mbCode); | ||
|  |         else if (uCode <= NODE_START) | ||
|  |             this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars); | ||
|  |         else if (uCode <= SEQ_START) | ||
|  |             this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | // == Encoder ==================================================================
 | ||
|  | 
 | ||
|  | function DBCSEncoder(options, codec) { | ||
|  |     // Encoder state
 | ||
|  |     this.leadSurrogate = -1; | ||
|  |     this.seqObj = undefined; | ||
|  |      | ||
|  |     // Static data
 | ||
|  |     this.encodeTable = codec.encodeTable; | ||
|  |     this.encodeTableSeq = codec.encodeTableSeq; | ||
|  |     this.defaultCharSingleByte = codec.defCharSB; | ||
|  |     this.gb18030 = codec.gb18030; | ||
|  | } | ||
|  | 
 | ||
|  | DBCSEncoder.prototype.write = function(str) { | ||
|  |     var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)), | ||
|  |         leadSurrogate = this.leadSurrogate, | ||
|  |         seqObj = this.seqObj, nextChar = -1, | ||
|  |         i = 0, j = 0; | ||
|  | 
 | ||
|  |     while (true) { | ||
|  |         // 0. Get next character.
 | ||
|  |         if (nextChar === -1) { | ||
|  |             if (i == str.length) break; | ||
|  |             var uCode = str.charCodeAt(i++); | ||
|  |         } | ||
|  |         else { | ||
|  |             var uCode = nextChar; | ||
|  |             nextChar = -1;     | ||
|  |         } | ||
|  | 
 | ||
|  |         // 1. Handle surrogates.
 | ||
|  |         if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
 | ||
|  |             if (uCode < 0xDC00) { // We've got lead surrogate.
 | ||
|  |                 if (leadSurrogate === -1) { | ||
|  |                     leadSurrogate = uCode; | ||
|  |                     continue; | ||
|  |                 } else { | ||
|  |                     leadSurrogate = uCode; | ||
|  |                     // Double lead surrogate found.
 | ||
|  |                     uCode = UNASSIGNED; | ||
|  |                 } | ||
|  |             } else { // We've got trail surrogate.
 | ||
|  |                 if (leadSurrogate !== -1) { | ||
|  |                     uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00); | ||
|  |                     leadSurrogate = -1; | ||
|  |                 } else { | ||
|  |                     // Incomplete surrogate pair - only trail surrogate found.
 | ||
|  |                     uCode = UNASSIGNED; | ||
|  |                 } | ||
|  |                  | ||
|  |             } | ||
|  |         } | ||
|  |         else if (leadSurrogate !== -1) { | ||
|  |             // Incomplete surrogate pair - only lead surrogate found.
 | ||
|  |             nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
 | ||
|  |             leadSurrogate = -1; | ||
|  |         } | ||
|  | 
 | ||
|  |         // 2. Convert uCode character.
 | ||
|  |         var dbcsCode = UNASSIGNED; | ||
|  |         if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
 | ||
|  |             var resCode = seqObj[uCode]; | ||
|  |             if (typeof resCode === 'object') { // Sequence continues.
 | ||
|  |                 seqObj = resCode; | ||
|  |                 continue; | ||
|  | 
 | ||
|  |             } else if (typeof resCode == 'number') { // Sequence finished. Write it.
 | ||
|  |                 dbcsCode = resCode; | ||
|  | 
 | ||
|  |             } else if (resCode == undefined) { // Current character is not part of the sequence.
 | ||
|  | 
 | ||
|  |                 // Try default character for this sequence
 | ||
|  |                 resCode = seqObj[DEF_CHAR]; | ||
|  |                 if (resCode !== undefined) { | ||
|  |                     dbcsCode = resCode; // Found. Write it.
 | ||
|  |                     nextChar = uCode; // Current character will be written too in the next iteration.
 | ||
|  | 
 | ||
|  |                 } else { | ||
|  |                     // TODO: What if we have no default? (resCode == undefined)
 | ||
|  |                     // Then, we should write first char of the sequence as-is and try the rest recursively.
 | ||
|  |                     // Didn't do it for now because no encoding has this situation yet.
 | ||
|  |                     // Currently, just skip the sequence and write current char.
 | ||
|  |                 } | ||
|  |             } | ||
|  |             seqObj = undefined; | ||
|  |         } | ||
|  |         else if (uCode >= 0) {  // Regular character
 | ||
|  |             var subtable = this.encodeTable[uCode >> 8]; | ||
|  |             if (subtable !== undefined) | ||
|  |                 dbcsCode = subtable[uCode & 0xFF]; | ||
|  |              | ||
|  |             if (dbcsCode <= SEQ_START) { // Sequence start
 | ||
|  |                 seqObj = this.encodeTableSeq[SEQ_START-dbcsCode]; | ||
|  |                 continue; | ||
|  |             } | ||
|  | 
 | ||
|  |             if (dbcsCode == UNASSIGNED && this.gb18030) { | ||
|  |                 // Use GB18030 algorithm to find character(s) to write.
 | ||
|  |                 var idx = findIdx(this.gb18030.uChars, uCode); | ||
|  |                 if (idx != -1) { | ||
|  |                     var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]); | ||
|  |                     newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600; | ||
|  |                     newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260; | ||
|  |                     newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10; | ||
|  |                     newBuf[j++] = 0x30 + dbcsCode; | ||
|  |                     continue; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         // 3. Write dbcsCode character.
 | ||
|  |         if (dbcsCode === UNASSIGNED) | ||
|  |             dbcsCode = this.defaultCharSingleByte; | ||
|  |          | ||
|  |         if (dbcsCode < 0x100) { | ||
|  |             newBuf[j++] = dbcsCode; | ||
|  |         } | ||
|  |         else if (dbcsCode < 0x10000) { | ||
|  |             newBuf[j++] = dbcsCode >> 8;   // high byte
 | ||
|  |             newBuf[j++] = dbcsCode & 0xFF; // low byte
 | ||
|  |         } | ||
|  |         else { | ||
|  |             newBuf[j++] = dbcsCode >> 16; | ||
|  |             newBuf[j++] = (dbcsCode >> 8) & 0xFF; | ||
|  |             newBuf[j++] = dbcsCode & 0xFF; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     this.seqObj = seqObj; | ||
|  |     this.leadSurrogate = leadSurrogate; | ||
|  |     return newBuf.slice(0, j); | ||
|  | } | ||
|  | 
 | ||
|  | DBCSEncoder.prototype.end = function() { | ||
|  |     if (this.leadSurrogate === -1 && this.seqObj === undefined) | ||
|  |         return; // All clean. Most often case.
 | ||
|  | 
 | ||
|  |     var newBuf = Buffer.alloc(10), j = 0; | ||
|  | 
 | ||
|  |     if (this.seqObj) { // We're in the sequence.
 | ||
|  |         var dbcsCode = this.seqObj[DEF_CHAR]; | ||
|  |         if (dbcsCode !== undefined) { // Write beginning of the sequence.
 | ||
|  |             if (dbcsCode < 0x100) { | ||
|  |                 newBuf[j++] = dbcsCode; | ||
|  |             } | ||
|  |             else { | ||
|  |                 newBuf[j++] = dbcsCode >> 8;   // high byte
 | ||
|  |                 newBuf[j++] = dbcsCode & 0xFF; // low byte
 | ||
|  |             } | ||
|  |         } else { | ||
|  |             // See todo above.
 | ||
|  |         } | ||
|  |         this.seqObj = undefined; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (this.leadSurrogate !== -1) { | ||
|  |         // Incomplete surrogate pair - only lead surrogate found.
 | ||
|  |         newBuf[j++] = this.defaultCharSingleByte; | ||
|  |         this.leadSurrogate = -1; | ||
|  |     } | ||
|  |      | ||
|  |     return newBuf.slice(0, j); | ||
|  | } | ||
|  | 
 | ||
|  | // Export for testing
 | ||
|  | DBCSEncoder.prototype.findIdx = findIdx; | ||
|  | 
 | ||
|  | 
 | ||
|  | // == Decoder ==================================================================
 | ||
|  | 
 | ||
|  | function DBCSDecoder(options, codec) { | ||
|  |     // Decoder state
 | ||
|  |     this.nodeIdx = 0; | ||
|  |     this.prevBuf = Buffer.alloc(0); | ||
|  | 
 | ||
|  |     // Static data
 | ||
|  |     this.decodeTables = codec.decodeTables; | ||
|  |     this.decodeTableSeq = codec.decodeTableSeq; | ||
|  |     this.defaultCharUnicode = codec.defaultCharUnicode; | ||
|  |     this.gb18030 = codec.gb18030; | ||
|  | } | ||
|  | 
 | ||
|  | DBCSDecoder.prototype.write = function(buf) { | ||
|  |     var newBuf = Buffer.alloc(buf.length*2), | ||
|  |         nodeIdx = this.nodeIdx,  | ||
|  |         prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length, | ||
|  |         seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
 | ||
|  |         uCode; | ||
|  | 
 | ||
|  |     if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
 | ||
|  |         prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]); | ||
|  |      | ||
|  |     for (var i = 0, j = 0; i < buf.length; i++) { | ||
|  |         var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset]; | ||
|  | 
 | ||
|  |         // Lookup in current trie node.
 | ||
|  |         var uCode = this.decodeTables[nodeIdx][curByte]; | ||
|  | 
 | ||
|  |         if (uCode >= 0) {  | ||
|  |             // Normal character, just use it.
 | ||
|  |         } | ||
|  |         else if (uCode === UNASSIGNED) { // Unknown char.
 | ||
|  |             // TODO: Callback with seq.
 | ||
|  |             //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
 | ||
|  |             i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
 | ||
|  |             uCode = this.defaultCharUnicode.charCodeAt(0); | ||
|  |         } | ||
|  |         else if (uCode === GB18030_CODE) { | ||
|  |             var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); | ||
|  |             var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30); | ||
|  |             var idx = findIdx(this.gb18030.gbChars, ptr); | ||
|  |             uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]; | ||
|  |         } | ||
|  |         else if (uCode <= NODE_START) { // Go to next trie node.
 | ||
|  |             nodeIdx = NODE_START - uCode; | ||
|  |             continue; | ||
|  |         } | ||
|  |         else if (uCode <= SEQ_START) { // Output a sequence of chars.
 | ||
|  |             var seq = this.decodeTableSeq[SEQ_START - uCode]; | ||
|  |             for (var k = 0; k < seq.length - 1; k++) { | ||
|  |                 uCode = seq[k]; | ||
|  |                 newBuf[j++] = uCode & 0xFF; | ||
|  |                 newBuf[j++] = uCode >> 8; | ||
|  |             } | ||
|  |             uCode = seq[seq.length-1]; | ||
|  |         } | ||
|  |         else | ||
|  |             throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte); | ||
|  | 
 | ||
|  |         // Write the character to buffer, handling higher planes using surrogate pair.
 | ||
|  |         if (uCode > 0xFFFF) {  | ||
|  |             uCode -= 0x10000; | ||
|  |             var uCodeLead = 0xD800 + Math.floor(uCode / 0x400); | ||
|  |             newBuf[j++] = uCodeLead & 0xFF; | ||
|  |             newBuf[j++] = uCodeLead >> 8; | ||
|  | 
 | ||
|  |             uCode = 0xDC00 + uCode % 0x400; | ||
|  |         } | ||
|  |         newBuf[j++] = uCode & 0xFF; | ||
|  |         newBuf[j++] = uCode >> 8; | ||
|  | 
 | ||
|  |         // Reset trie node.
 | ||
|  |         nodeIdx = 0; seqStart = i+1; | ||
|  |     } | ||
|  | 
 | ||
|  |     this.nodeIdx = nodeIdx; | ||
|  |     this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset); | ||
|  |     return newBuf.slice(0, j).toString('ucs2'); | ||
|  | } | ||
|  | 
 | ||
|  | DBCSDecoder.prototype.end = function() { | ||
|  |     var ret = ''; | ||
|  | 
 | ||
|  |     // Try to parse all remaining chars.
 | ||
|  |     while (this.prevBuf.length > 0) { | ||
|  |         // Skip 1 character in the buffer.
 | ||
|  |         ret += this.defaultCharUnicode; | ||
|  |         var buf = this.prevBuf.slice(1); | ||
|  | 
 | ||
|  |         // Parse remaining as usual.
 | ||
|  |         this.prevBuf = Buffer.alloc(0); | ||
|  |         this.nodeIdx = 0; | ||
|  |         if (buf.length > 0) | ||
|  |             ret += this.write(buf); | ||
|  |     } | ||
|  | 
 | ||
|  |     this.nodeIdx = 0; | ||
|  |     return ret; | ||
|  | } | ||
|  | 
 | ||
|  | // Binary search for GB18030. Returns largest i such that table[i] <= val.
 | ||
|  | function findIdx(table, val) { | ||
|  |     if (table[0] > val) | ||
|  |         return -1; | ||
|  | 
 | ||
|  |     var l = 0, r = table.length; | ||
|  |     while (l < r-1) { // always table[l] <= val < table[r]
 | ||
|  |         var mid = l + Math.floor((r-l+1)/2); | ||
|  |         if (table[mid] <= val) | ||
|  |             l = mid; | ||
|  |         else | ||
|  |             r = mid; | ||
|  |     } | ||
|  |     return l; | ||
|  | } | ||
|  | 
 |