1549 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1549 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								//     Underscore.js 1.8.3
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								//     http://underscorejs.org
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								//     (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
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								//     Underscore may be freely distributed under the MIT license.
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								(function() {
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								  // Baseline setup
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								  // --------------
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								  // Establish the root object, `window` in the browser, or `exports` on the server.
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								  var root = this;
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								  // Save the previous value of the `_` variable.
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								  var previousUnderscore = root._;
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								  // Save bytes in the minified (but not gzipped) version:
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								  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
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								  // Create quick reference variables for speed access to core prototypes.
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								  var
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								    push             = ArrayProto.push,
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								    slice            = ArrayProto.slice,
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								    toString         = ObjProto.toString,
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								    hasOwnProperty   = ObjProto.hasOwnProperty;
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								  // All **ECMAScript 5** native function implementations that we hope to use
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								  // are declared here.
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								  var
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								    nativeIsArray      = Array.isArray,
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								    nativeKeys         = Object.keys,
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								    nativeBind         = FuncProto.bind,
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								    nativeCreate       = Object.create;
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								  // Naked function reference for surrogate-prototype-swapping.
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								  var Ctor = function(){};
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								  // Create a safe reference to the Underscore object for use below.
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								  var _ = function(obj) {
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								    if (obj instanceof _) return obj;
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								    if (!(this instanceof _)) return new _(obj);
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								    this._wrapped = obj;
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								  };
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								  // Export the Underscore object for **Node.js**, with
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								  // backwards-compatibility for the old `require()` API. If we're in
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								  // the browser, add `_` as a global object.
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								  if (typeof exports !== 'undefined') {
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								    if (typeof module !== 'undefined' && module.exports) {
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								      exports = module.exports = _;
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								    }
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								    exports._ = _;
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								  } else {
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								    root._ = _;
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								  }
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								  // Current version.
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								  _.VERSION = '1.8.3';
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								  // Internal function that returns an efficient (for current engines) version
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								  // of the passed-in callback, to be repeatedly applied in other Underscore
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								  // functions.
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								  var optimizeCb = function(func, context, argCount) {
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								    if (context === void 0) return func;
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								    switch (argCount == null ? 3 : argCount) {
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								      case 1: return function(value) {
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								        return func.call(context, value);
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								      };
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								      case 2: return function(value, other) {
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								        return func.call(context, value, other);
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								      };
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								      case 3: return function(value, index, collection) {
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								        return func.call(context, value, index, collection);
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								      };
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								      case 4: return function(accumulator, value, index, collection) {
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								        return func.call(context, accumulator, value, index, collection);
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								      };
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								    }
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								    return function() {
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								      return func.apply(context, arguments);
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								    };
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								  };
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								  // A mostly-internal function to generate callbacks that can be applied
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								  // to each element in a collection, returning the desired result ā either
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								  // identity, an arbitrary callback, a property matcher, or a property accessor.
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								  var cb = function(value, context, argCount) {
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								    if (value == null) return _.identity;
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								    if (_.isFunction(value)) return optimizeCb(value, context, argCount);
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								    if (_.isObject(value)) return _.matcher(value);
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								    return _.property(value);
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								  };
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								  _.iteratee = function(value, context) {
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								    return cb(value, context, Infinity);
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								  };
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								  // An internal function for creating assigner functions.
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								  var createAssigner = function(keysFunc, undefinedOnly) {
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								    return function(obj) {
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								      var length = arguments.length;
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								      if (length < 2 || obj == null) return obj;
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								      for (var index = 1; index < length; index++) {
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								        var source = arguments[index],
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								            keys = keysFunc(source),
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								            l = keys.length;
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								        for (var i = 0; i < l; i++) {
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								          var key = keys[i];
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								          if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];
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								        }
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								      }
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								      return obj;
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								    };
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								  };
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								  // An internal function for creating a new object that inherits from another.
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								  var baseCreate = function(prototype) {
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								    if (!_.isObject(prototype)) return {};
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								    if (nativeCreate) return nativeCreate(prototype);
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								    Ctor.prototype = prototype;
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								    var result = new Ctor;
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								    Ctor.prototype = null;
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								    return result;
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								  };
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								  var property = function(key) {
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								    return function(obj) {
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								      return obj == null ? void 0 : obj[key];
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								    };
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								  };
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								  // Helper for collection methods to determine whether a collection
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								  // should be iterated as an array or as an object
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								  // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength
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								  // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094
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								  var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;
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								  var getLength = property('length');
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								  var isArrayLike = function(collection) {
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								    var length = getLength(collection);
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								    return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;
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								  };
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								  // Collection Functions
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								  // --------------------
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								  // The cornerstone, an `each` implementation, aka `forEach`.
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								  // Handles raw objects in addition to array-likes. Treats all
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								  // sparse array-likes as if they were dense.
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								  _.each = _.forEach = function(obj, iteratee, context) {
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								    iteratee = optimizeCb(iteratee, context);
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								    var i, length;
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								    if (isArrayLike(obj)) {
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								      for (i = 0, length = obj.length; i < length; i++) {
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								        iteratee(obj[i], i, obj);
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								      }
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								    } else {
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								      var keys = _.keys(obj);
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								      for (i = 0, length = keys.length; i < length; i++) {
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								        iteratee(obj[keys[i]], keys[i], obj);
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								      }
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								    }
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								    return obj;
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								  };
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								  // Return the results of applying the iteratee to each element.
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								  _.map = _.collect = function(obj, iteratee, context) {
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								    iteratee = cb(iteratee, context);
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								    var keys = !isArrayLike(obj) && _.keys(obj),
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								        length = (keys || obj).length,
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								        results = Array(length);
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								    for (var index = 0; index < length; index++) {
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								      var currentKey = keys ? keys[index] : index;
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								      results[index] = iteratee(obj[currentKey], currentKey, obj);
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								    }
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								    return results;
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								  };
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								  // Create a reducing function iterating left or right.
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								  function createReduce(dir) {
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								    // Optimized iterator function as using arguments.length
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								    // in the main function will deoptimize the, see #1991.
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								    function iterator(obj, iteratee, memo, keys, index, length) {
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								      for (; index >= 0 && index < length; index += dir) {
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								        var currentKey = keys ? keys[index] : index;
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								        memo = iteratee(memo, obj[currentKey], currentKey, obj);
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								      }
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								      return memo;
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								    }
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								    return function(obj, iteratee, memo, context) {
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								      iteratee = optimizeCb(iteratee, context, 4);
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								      var keys = !isArrayLike(obj) && _.keys(obj),
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								          length = (keys || obj).length,
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								          index = dir > 0 ? 0 : length - 1;
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								      // Determine the initial value if none is provided.
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								      if (arguments.length < 3) {
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								        memo = obj[keys ? keys[index] : index];
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								        index += dir;
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								      }
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								      return iterator(obj, iteratee, memo, keys, index, length);
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								    };
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								  }
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								  // **Reduce** builds up a single result from a list of values, aka `inject`,
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								  // or `foldl`.
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								  _.reduce = _.foldl = _.inject = createReduce(1);
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								  // The right-associative version of reduce, also known as `foldr`.
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								  _.reduceRight = _.foldr = createReduce(-1);
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								  // Return the first value which passes a truth test. Aliased as `detect`.
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								  _.find = _.detect = function(obj, predicate, context) {
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								    var key;
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								    if (isArrayLike(obj)) {
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								      key = _.findIndex(obj, predicate, context);
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								    } else {
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								      key = _.findKey(obj, predicate, context);
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								    }
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								    if (key !== void 0 && key !== -1) return obj[key];
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								  };
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								  // Return all the elements that pass a truth test.
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								  // Aliased as `select`.
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								  _.filter = _.select = function(obj, predicate, context) {
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								    var results = [];
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								    predicate = cb(predicate, context);
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								    _.each(obj, function(value, index, list) {
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								      if (predicate(value, index, list)) results.push(value);
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								    });
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								    return results;
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								  };
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								  // Return all the elements for which a truth test fails.
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								  _.reject = function(obj, predicate, context) {
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								    return _.filter(obj, _.negate(cb(predicate)), context);
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								  };
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								  // Determine whether all of the elements match a truth test.
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								  // Aliased as `all`.
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								  _.every = _.all = function(obj, predicate, context) {
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								    predicate = cb(predicate, context);
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								    var keys = !isArrayLike(obj) && _.keys(obj),
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								        length = (keys || obj).length;
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								    for (var index = 0; index < length; index++) {
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								      var currentKey = keys ? keys[index] : index;
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								      if (!predicate(obj[currentKey], currentKey, obj)) return false;
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								    }
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								    return true;
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								  };
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								  // Determine if at least one element in the object matches a truth test.
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								  // Aliased as `any`.
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								  _.some = _.any = function(obj, predicate, context) {
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								    predicate = cb(predicate, context);
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| 
								 | 
							
								    var keys = !isArrayLike(obj) && _.keys(obj),
							 | 
						|||
| 
								 | 
							
								        length = (keys || obj).length;
							 | 
						|||
| 
								 | 
							
								    for (var index = 0; index < length; index++) {
							 | 
						|||
| 
								 | 
							
								      var currentKey = keys ? keys[index] : index;
							 | 
						|||
| 
								 | 
							
								      if (predicate(obj[currentKey], currentKey, obj)) return true;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return false;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Determine if the array or object contains a given item (using `===`).
							 | 
						|||
| 
								 | 
							
								  // Aliased as `includes` and `include`.
							 | 
						|||
| 
								 | 
							
								  _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {
							 | 
						|||
| 
								 | 
							
								    if (!isArrayLike(obj)) obj = _.values(obj);
							 | 
						|||
| 
								 | 
							
								    if (typeof fromIndex != 'number' || guard) fromIndex = 0;
							 | 
						|||
| 
								 | 
							
								    return _.indexOf(obj, item, fromIndex) >= 0;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Invoke a method (with arguments) on every item in a collection.
							 | 
						|||
| 
								 | 
							
								  _.invoke = function(obj, method) {
							 | 
						|||
| 
								 | 
							
								    var args = slice.call(arguments, 2);
							 | 
						|||
| 
								 | 
							
								    var isFunc = _.isFunction(method);
							 | 
						|||
| 
								 | 
							
								    return _.map(obj, function(value) {
							 | 
						|||
| 
								 | 
							
								      var func = isFunc ? method : value[method];
							 | 
						|||
| 
								 | 
							
								      return func == null ? func : func.apply(value, args);
							 | 
						|||
| 
								 | 
							
								    });
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Convenience version of a common use case of `map`: fetching a property.
							 | 
						|||
| 
								 | 
							
								  _.pluck = function(obj, key) {
							 | 
						|||
| 
								 | 
							
								    return _.map(obj, _.property(key));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Convenience version of a common use case of `filter`: selecting only objects
							 | 
						|||
| 
								 | 
							
								  // containing specific `key:value` pairs.
							 | 
						|||
| 
								 | 
							
								  _.where = function(obj, attrs) {
							 | 
						|||
| 
								 | 
							
								    return _.filter(obj, _.matcher(attrs));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Convenience version of a common use case of `find`: getting the first object
							 | 
						|||
| 
								 | 
							
								  // containing specific `key:value` pairs.
							 | 
						|||
| 
								 | 
							
								  _.findWhere = function(obj, attrs) {
							 | 
						|||
| 
								 | 
							
								    return _.find(obj, _.matcher(attrs));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Return the maximum element (or element-based computation).
							 | 
						|||
| 
								 | 
							
								  _.max = function(obj, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								    var result = -Infinity, lastComputed = -Infinity,
							 | 
						|||
| 
								 | 
							
								        value, computed;
							 | 
						|||
| 
								 | 
							
								    if (iteratee == null && obj != null) {
							 | 
						|||
| 
								 | 
							
								      obj = isArrayLike(obj) ? obj : _.values(obj);
							 | 
						|||
| 
								 | 
							
								      for (var i = 0, length = obj.length; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								        value = obj[i];
							 | 
						|||
| 
								 | 
							
								        if (value > result) {
							 | 
						|||
| 
								 | 
							
								          result = value;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    } else {
							 | 
						|||
| 
								 | 
							
								      iteratee = cb(iteratee, context);
							 | 
						|||
| 
								 | 
							
								      _.each(obj, function(value, index, list) {
							 | 
						|||
| 
								 | 
							
								        computed = iteratee(value, index, list);
							 | 
						|||
| 
								 | 
							
								        if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
							 | 
						|||
| 
								 | 
							
								          result = value;
							 | 
						|||
| 
								 | 
							
								          lastComputed = computed;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								      });
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Return the minimum element (or element-based computation).
							 | 
						|||
| 
								 | 
							
								  _.min = function(obj, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								    var result = Infinity, lastComputed = Infinity,
							 | 
						|||
| 
								 | 
							
								        value, computed;
							 | 
						|||
| 
								 | 
							
								    if (iteratee == null && obj != null) {
							 | 
						|||
| 
								 | 
							
								      obj = isArrayLike(obj) ? obj : _.values(obj);
							 | 
						|||
| 
								 | 
							
								      for (var i = 0, length = obj.length; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								        value = obj[i];
							 | 
						|||
| 
								 | 
							
								        if (value < result) {
							 | 
						|||
| 
								 | 
							
								          result = value;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    } else {
							 | 
						|||
| 
								 | 
							
								      iteratee = cb(iteratee, context);
							 | 
						|||
| 
								 | 
							
								      _.each(obj, function(value, index, list) {
							 | 
						|||
| 
								 | 
							
								        computed = iteratee(value, index, list);
							 | 
						|||
| 
								 | 
							
								        if (computed < lastComputed || computed === Infinity && result === Infinity) {
							 | 
						|||
| 
								 | 
							
								          result = value;
							 | 
						|||
| 
								 | 
							
								          lastComputed = computed;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								      });
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Shuffle a collection, using the modern version of the
							 | 
						|||
| 
								 | 
							
								  // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/FisherāYates_shuffle).
							 | 
						|||
| 
								 | 
							
								  _.shuffle = function(obj) {
							 | 
						|||
| 
								 | 
							
								    var set = isArrayLike(obj) ? obj : _.values(obj);
							 | 
						|||
| 
								 | 
							
								    var length = set.length;
							 | 
						|||
| 
								 | 
							
								    var shuffled = Array(length);
							 | 
						|||
| 
								 | 
							
								    for (var index = 0, rand; index < length; index++) {
							 | 
						|||
| 
								 | 
							
								      rand = _.random(0, index);
							 | 
						|||
| 
								 | 
							
								      if (rand !== index) shuffled[index] = shuffled[rand];
							 | 
						|||
| 
								 | 
							
								      shuffled[rand] = set[index];
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return shuffled;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Sample **n** random values from a collection.
							 | 
						|||
| 
								 | 
							
								  // If **n** is not specified, returns a single random element.
							 | 
						|||
| 
								 | 
							
								  // The internal `guard` argument allows it to work with `map`.
							 | 
						|||
| 
								 | 
							
								  _.sample = function(obj, n, guard) {
							 | 
						|||
| 
								 | 
							
								    if (n == null || guard) {
							 | 
						|||
| 
								 | 
							
								      if (!isArrayLike(obj)) obj = _.values(obj);
							 | 
						|||
| 
								 | 
							
								      return obj[_.random(obj.length - 1)];
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return _.shuffle(obj).slice(0, Math.max(0, n));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Sort the object's values by a criterion produced by an iteratee.
							 | 
						|||
| 
								 | 
							
								  _.sortBy = function(obj, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								    iteratee = cb(iteratee, context);
							 | 
						|||
| 
								 | 
							
								    return _.pluck(_.map(obj, function(value, index, list) {
							 | 
						|||
| 
								 | 
							
								      return {
							 | 
						|||
| 
								 | 
							
								        value: value,
							 | 
						|||
| 
								 | 
							
								        index: index,
							 | 
						|||
| 
								 | 
							
								        criteria: iteratee(value, index, list)
							 | 
						|||
| 
								 | 
							
								      };
							 | 
						|||
| 
								 | 
							
								    }).sort(function(left, right) {
							 | 
						|||
| 
								 | 
							
								      var a = left.criteria;
							 | 
						|||
| 
								 | 
							
								      var b = right.criteria;
							 | 
						|||
| 
								 | 
							
								      if (a !== b) {
							 | 
						|||
| 
								 | 
							
								        if (a > b || a === void 0) return 1;
							 | 
						|||
| 
								 | 
							
								        if (a < b || b === void 0) return -1;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      return left.index - right.index;
							 | 
						|||
| 
								 | 
							
								    }), 'value');
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // An internal function used for aggregate "group by" operations.
							 | 
						|||
| 
								 | 
							
								  var group = function(behavior) {
							 | 
						|||
| 
								 | 
							
								    return function(obj, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								      var result = {};
							 | 
						|||
| 
								 | 
							
								      iteratee = cb(iteratee, context);
							 | 
						|||
| 
								 | 
							
								      _.each(obj, function(value, index) {
							 | 
						|||
| 
								 | 
							
								        var key = iteratee(value, index, obj);
							 | 
						|||
| 
								 | 
							
								        behavior(result, value, key);
							 | 
						|||
| 
								 | 
							
								      });
							 | 
						|||
| 
								 | 
							
								      return result;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Groups the object's values by a criterion. Pass either a string attribute
							 | 
						|||
| 
								 | 
							
								  // to group by, or a function that returns the criterion.
							 | 
						|||
| 
								 | 
							
								  _.groupBy = group(function(result, value, key) {
							 | 
						|||
| 
								 | 
							
								    if (_.has(result, key)) result[key].push(value); else result[key] = [value];
							 | 
						|||
| 
								 | 
							
								  });
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Indexes the object's values by a criterion, similar to `groupBy`, but for
							 | 
						|||
| 
								 | 
							
								  // when you know that your index values will be unique.
							 | 
						|||
| 
								 | 
							
								  _.indexBy = group(function(result, value, key) {
							 | 
						|||
| 
								 | 
							
								    result[key] = value;
							 | 
						|||
| 
								 | 
							
								  });
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Counts instances of an object that group by a certain criterion. Pass
							 | 
						|||
| 
								 | 
							
								  // either a string attribute to count by, or a function that returns the
							 | 
						|||
| 
								 | 
							
								  // criterion.
							 | 
						|||
| 
								 | 
							
								  _.countBy = group(function(result, value, key) {
							 | 
						|||
| 
								 | 
							
								    if (_.has(result, key)) result[key]++; else result[key] = 1;
							 | 
						|||
| 
								 | 
							
								  });
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Safely create a real, live array from anything iterable.
							 | 
						|||
| 
								 | 
							
								  _.toArray = function(obj) {
							 | 
						|||
| 
								 | 
							
								    if (!obj) return [];
							 | 
						|||
| 
								 | 
							
								    if (_.isArray(obj)) return slice.call(obj);
							 | 
						|||
| 
								 | 
							
								    if (isArrayLike(obj)) return _.map(obj, _.identity);
							 | 
						|||
| 
								 | 
							
								    return _.values(obj);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Return the number of elements in an object.
							 | 
						|||
| 
								 | 
							
								  _.size = function(obj) {
							 | 
						|||
| 
								 | 
							
								    if (obj == null) return 0;
							 | 
						|||
| 
								 | 
							
								    return isArrayLike(obj) ? obj.length : _.keys(obj).length;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Split a collection into two arrays: one whose elements all satisfy the given
							 | 
						|||
| 
								 | 
							
								  // predicate, and one whose elements all do not satisfy the predicate.
							 | 
						|||
| 
								 | 
							
								  _.partition = function(obj, predicate, context) {
							 | 
						|||
| 
								 | 
							
								    predicate = cb(predicate, context);
							 | 
						|||
| 
								 | 
							
								    var pass = [], fail = [];
							 | 
						|||
| 
								 | 
							
								    _.each(obj, function(value, key, obj) {
							 | 
						|||
| 
								 | 
							
								      (predicate(value, key, obj) ? pass : fail).push(value);
							 | 
						|||
| 
								 | 
							
								    });
							 | 
						|||
| 
								 | 
							
								    return [pass, fail];
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Array Functions
							 | 
						|||
| 
								 | 
							
								  // ---------------
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Get the first element of an array. Passing **n** will return the first N
							 | 
						|||
| 
								 | 
							
								  // values in the array. Aliased as `head` and `take`. The **guard** check
							 | 
						|||
| 
								 | 
							
								  // allows it to work with `_.map`.
							 | 
						|||
| 
								 | 
							
								  _.first = _.head = _.take = function(array, n, guard) {
							 | 
						|||
| 
								 | 
							
								    if (array == null) return void 0;
							 | 
						|||
| 
								 | 
							
								    if (n == null || guard) return array[0];
							 | 
						|||
| 
								 | 
							
								    return _.initial(array, array.length - n);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns everything but the last entry of the array. Especially useful on
							 | 
						|||
| 
								 | 
							
								  // the arguments object. Passing **n** will return all the values in
							 | 
						|||
| 
								 | 
							
								  // the array, excluding the last N.
							 | 
						|||
| 
								 | 
							
								  _.initial = function(array, n, guard) {
							 | 
						|||
| 
								 | 
							
								    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Get the last element of an array. Passing **n** will return the last N
							 | 
						|||
| 
								 | 
							
								  // values in the array.
							 | 
						|||
| 
								 | 
							
								  _.last = function(array, n, guard) {
							 | 
						|||
| 
								 | 
							
								    if (array == null) return void 0;
							 | 
						|||
| 
								 | 
							
								    if (n == null || guard) return array[array.length - 1];
							 | 
						|||
| 
								 | 
							
								    return _.rest(array, Math.max(0, array.length - n));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
							 | 
						|||
| 
								 | 
							
								  // Especially useful on the arguments object. Passing an **n** will return
							 | 
						|||
| 
								 | 
							
								  // the rest N values in the array.
							 | 
						|||
| 
								 | 
							
								  _.rest = _.tail = _.drop = function(array, n, guard) {
							 | 
						|||
| 
								 | 
							
								    return slice.call(array, n == null || guard ? 1 : n);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Trim out all falsy values from an array.
							 | 
						|||
| 
								 | 
							
								  _.compact = function(array) {
							 | 
						|||
| 
								 | 
							
								    return _.filter(array, _.identity);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Internal implementation of a recursive `flatten` function.
							 | 
						|||
| 
								 | 
							
								  var flatten = function(input, shallow, strict, startIndex) {
							 | 
						|||
| 
								 | 
							
								    var output = [], idx = 0;
							 | 
						|||
| 
								 | 
							
								    for (var i = startIndex || 0, length = getLength(input); i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      var value = input[i];
							 | 
						|||
| 
								 | 
							
								      if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {
							 | 
						|||
| 
								 | 
							
								        //flatten current level of array or arguments object
							 | 
						|||
| 
								 | 
							
								        if (!shallow) value = flatten(value, shallow, strict);
							 | 
						|||
| 
								 | 
							
								        var j = 0, len = value.length;
							 | 
						|||
| 
								 | 
							
								        output.length += len;
							 | 
						|||
| 
								 | 
							
								        while (j < len) {
							 | 
						|||
| 
								 | 
							
								          output[idx++] = value[j++];
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								      } else if (!strict) {
							 | 
						|||
| 
								 | 
							
								        output[idx++] = value;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return output;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Flatten out an array, either recursively (by default), or just one level.
							 | 
						|||
| 
								 | 
							
								  _.flatten = function(array, shallow) {
							 | 
						|||
| 
								 | 
							
								    return flatten(array, shallow, false);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Return a version of the array that does not contain the specified value(s).
							 | 
						|||
| 
								 | 
							
								  _.without = function(array) {
							 | 
						|||
| 
								 | 
							
								    return _.difference(array, slice.call(arguments, 1));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Produce a duplicate-free version of the array. If the array has already
							 | 
						|||
| 
								 | 
							
								  // been sorted, you have the option of using a faster algorithm.
							 | 
						|||
| 
								 | 
							
								  // Aliased as `unique`.
							 | 
						|||
| 
								 | 
							
								  _.uniq = _.unique = function(array, isSorted, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								    if (!_.isBoolean(isSorted)) {
							 | 
						|||
| 
								 | 
							
								      context = iteratee;
							 | 
						|||
| 
								 | 
							
								      iteratee = isSorted;
							 | 
						|||
| 
								 | 
							
								      isSorted = false;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    if (iteratee != null) iteratee = cb(iteratee, context);
							 | 
						|||
| 
								 | 
							
								    var result = [];
							 | 
						|||
| 
								 | 
							
								    var seen = [];
							 | 
						|||
| 
								 | 
							
								    for (var i = 0, length = getLength(array); i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      var value = array[i],
							 | 
						|||
| 
								 | 
							
								          computed = iteratee ? iteratee(value, i, array) : value;
							 | 
						|||
| 
								 | 
							
								      if (isSorted) {
							 | 
						|||
| 
								 | 
							
								        if (!i || seen !== computed) result.push(value);
							 | 
						|||
| 
								 | 
							
								        seen = computed;
							 | 
						|||
| 
								 | 
							
								      } else if (iteratee) {
							 | 
						|||
| 
								 | 
							
								        if (!_.contains(seen, computed)) {
							 | 
						|||
| 
								 | 
							
								          seen.push(computed);
							 | 
						|||
| 
								 | 
							
								          result.push(value);
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								      } else if (!_.contains(result, value)) {
							 | 
						|||
| 
								 | 
							
								        result.push(value);
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Produce an array that contains the union: each distinct element from all of
							 | 
						|||
| 
								 | 
							
								  // the passed-in arrays.
							 | 
						|||
| 
								 | 
							
								  _.union = function() {
							 | 
						|||
| 
								 | 
							
								    return _.uniq(flatten(arguments, true, true));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Produce an array that contains every item shared between all the
							 | 
						|||
| 
								 | 
							
								  // passed-in arrays.
							 | 
						|||
| 
								 | 
							
								  _.intersection = function(array) {
							 | 
						|||
| 
								 | 
							
								    var result = [];
							 | 
						|||
| 
								 | 
							
								    var argsLength = arguments.length;
							 | 
						|||
| 
								 | 
							
								    for (var i = 0, length = getLength(array); i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      var item = array[i];
							 | 
						|||
| 
								 | 
							
								      if (_.contains(result, item)) continue;
							 | 
						|||
| 
								 | 
							
								      for (var j = 1; j < argsLength; j++) {
							 | 
						|||
| 
								 | 
							
								        if (!_.contains(arguments[j], item)) break;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      if (j === argsLength) result.push(item);
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Take the difference between one array and a number of other arrays.
							 | 
						|||
| 
								 | 
							
								  // Only the elements present in just the first array will remain.
							 | 
						|||
| 
								 | 
							
								  _.difference = function(array) {
							 | 
						|||
| 
								 | 
							
								    var rest = flatten(arguments, true, true, 1);
							 | 
						|||
| 
								 | 
							
								    return _.filter(array, function(value){
							 | 
						|||
| 
								 | 
							
								      return !_.contains(rest, value);
							 | 
						|||
| 
								 | 
							
								    });
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Zip together multiple lists into a single array -- elements that share
							 | 
						|||
| 
								 | 
							
								  // an index go together.
							 | 
						|||
| 
								 | 
							
								  _.zip = function() {
							 | 
						|||
| 
								 | 
							
								    return _.unzip(arguments);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Complement of _.zip. Unzip accepts an array of arrays and groups
							 | 
						|||
| 
								 | 
							
								  // each array's elements on shared indices
							 | 
						|||
| 
								 | 
							
								  _.unzip = function(array) {
							 | 
						|||
| 
								 | 
							
								    var length = array && _.max(array, getLength).length || 0;
							 | 
						|||
| 
								 | 
							
								    var result = Array(length);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    for (var index = 0; index < length; index++) {
							 | 
						|||
| 
								 | 
							
								      result[index] = _.pluck(array, index);
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Converts lists into objects. Pass either a single array of `[key, value]`
							 | 
						|||
| 
								 | 
							
								  // pairs, or two parallel arrays of the same length -- one of keys, and one of
							 | 
						|||
| 
								 | 
							
								  // the corresponding values.
							 | 
						|||
| 
								 | 
							
								  _.object = function(list, values) {
							 | 
						|||
| 
								 | 
							
								    var result = {};
							 | 
						|||
| 
								 | 
							
								    for (var i = 0, length = getLength(list); i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      if (values) {
							 | 
						|||
| 
								 | 
							
								        result[list[i]] = values[i];
							 | 
						|||
| 
								 | 
							
								      } else {
							 | 
						|||
| 
								 | 
							
								        result[list[i][0]] = list[i][1];
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Generator function to create the findIndex and findLastIndex functions
							 | 
						|||
| 
								 | 
							
								  function createPredicateIndexFinder(dir) {
							 | 
						|||
| 
								 | 
							
								    return function(array, predicate, context) {
							 | 
						|||
| 
								 | 
							
								      predicate = cb(predicate, context);
							 | 
						|||
| 
								 | 
							
								      var length = getLength(array);
							 | 
						|||
| 
								 | 
							
								      var index = dir > 0 ? 0 : length - 1;
							 | 
						|||
| 
								 | 
							
								      for (; index >= 0 && index < length; index += dir) {
							 | 
						|||
| 
								 | 
							
								        if (predicate(array[index], index, array)) return index;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      return -1;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns the first index on an array-like that passes a predicate test
							 | 
						|||
| 
								 | 
							
								  _.findIndex = createPredicateIndexFinder(1);
							 | 
						|||
| 
								 | 
							
								  _.findLastIndex = createPredicateIndexFinder(-1);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Use a comparator function to figure out the smallest index at which
							 | 
						|||
| 
								 | 
							
								  // an object should be inserted so as to maintain order. Uses binary search.
							 | 
						|||
| 
								 | 
							
								  _.sortedIndex = function(array, obj, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								    iteratee = cb(iteratee, context, 1);
							 | 
						|||
| 
								 | 
							
								    var value = iteratee(obj);
							 | 
						|||
| 
								 | 
							
								    var low = 0, high = getLength(array);
							 | 
						|||
| 
								 | 
							
								    while (low < high) {
							 | 
						|||
| 
								 | 
							
								      var mid = Math.floor((low + high) / 2);
							 | 
						|||
| 
								 | 
							
								      if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return low;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Generator function to create the indexOf and lastIndexOf functions
							 | 
						|||
| 
								 | 
							
								  function createIndexFinder(dir, predicateFind, sortedIndex) {
							 | 
						|||
| 
								 | 
							
								    return function(array, item, idx) {
							 | 
						|||
| 
								 | 
							
								      var i = 0, length = getLength(array);
							 | 
						|||
| 
								 | 
							
								      if (typeof idx == 'number') {
							 | 
						|||
| 
								 | 
							
								        if (dir > 0) {
							 | 
						|||
| 
								 | 
							
								            i = idx >= 0 ? idx : Math.max(idx + length, i);
							 | 
						|||
| 
								 | 
							
								        } else {
							 | 
						|||
| 
								 | 
							
								            length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								      } else if (sortedIndex && idx && length) {
							 | 
						|||
| 
								 | 
							
								        idx = sortedIndex(array, item);
							 | 
						|||
| 
								 | 
							
								        return array[idx] === item ? idx : -1;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      if (item !== item) {
							 | 
						|||
| 
								 | 
							
								        idx = predicateFind(slice.call(array, i, length), _.isNaN);
							 | 
						|||
| 
								 | 
							
								        return idx >= 0 ? idx + i : -1;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {
							 | 
						|||
| 
								 | 
							
								        if (array[idx] === item) return idx;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      return -1;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Return the position of the first occurrence of an item in an array,
							 | 
						|||
| 
								 | 
							
								  // or -1 if the item is not included in the array.
							 | 
						|||
| 
								 | 
							
								  // If the array is large and already in sort order, pass `true`
							 | 
						|||
| 
								 | 
							
								  // for **isSorted** to use binary search.
							 | 
						|||
| 
								 | 
							
								  _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);
							 | 
						|||
| 
								 | 
							
								  _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Generate an integer Array containing an arithmetic progression. A port of
							 | 
						|||
| 
								 | 
							
								  // the native Python `range()` function. See
							 | 
						|||
| 
								 | 
							
								  // [the Python documentation](http://docs.python.org/library/functions.html#range).
							 | 
						|||
| 
								 | 
							
								  _.range = function(start, stop, step) {
							 | 
						|||
| 
								 | 
							
								    if (stop == null) {
							 | 
						|||
| 
								 | 
							
								      stop = start || 0;
							 | 
						|||
| 
								 | 
							
								      start = 0;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    step = step || 1;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    var length = Math.max(Math.ceil((stop - start) / step), 0);
							 | 
						|||
| 
								 | 
							
								    var range = Array(length);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    for (var idx = 0; idx < length; idx++, start += step) {
							 | 
						|||
| 
								 | 
							
								      range[idx] = start;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    return range;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Function (ahem) Functions
							 | 
						|||
| 
								 | 
							
								  // ------------------
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Determines whether to execute a function as a constructor
							 | 
						|||
| 
								 | 
							
								  // or a normal function with the provided arguments
							 | 
						|||
| 
								 | 
							
								  var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {
							 | 
						|||
| 
								 | 
							
								    if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);
							 | 
						|||
| 
								 | 
							
								    var self = baseCreate(sourceFunc.prototype);
							 | 
						|||
| 
								 | 
							
								    var result = sourceFunc.apply(self, args);
							 | 
						|||
| 
								 | 
							
								    if (_.isObject(result)) return result;
							 | 
						|||
| 
								 | 
							
								    return self;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Create a function bound to a given object (assigning `this`, and arguments,
							 | 
						|||
| 
								 | 
							
								  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
							 | 
						|||
| 
								 | 
							
								  // available.
							 | 
						|||
| 
								 | 
							
								  _.bind = function(func, context) {
							 | 
						|||
| 
								 | 
							
								    if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
							 | 
						|||
| 
								 | 
							
								    if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
							 | 
						|||
| 
								 | 
							
								    var args = slice.call(arguments, 2);
							 | 
						|||
| 
								 | 
							
								    var bound = function() {
							 | 
						|||
| 
								 | 
							
								      return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								    return bound;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Partially apply a function by creating a version that has had some of its
							 | 
						|||
| 
								 | 
							
								  // arguments pre-filled, without changing its dynamic `this` context. _ acts
							 | 
						|||
| 
								 | 
							
								  // as a placeholder, allowing any combination of arguments to be pre-filled.
							 | 
						|||
| 
								 | 
							
								  _.partial = function(func) {
							 | 
						|||
| 
								 | 
							
								    var boundArgs = slice.call(arguments, 1);
							 | 
						|||
| 
								 | 
							
								    var bound = function() {
							 | 
						|||
| 
								 | 
							
								      var position = 0, length = boundArgs.length;
							 | 
						|||
| 
								 | 
							
								      var args = Array(length);
							 | 
						|||
| 
								 | 
							
								      for (var i = 0; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								        args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      while (position < arguments.length) args.push(arguments[position++]);
							 | 
						|||
| 
								 | 
							
								      return executeBound(func, bound, this, this, args);
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								    return bound;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Bind a number of an object's methods to that object. Remaining arguments
							 | 
						|||
| 
								 | 
							
								  // are the method names to be bound. Useful for ensuring that all callbacks
							 | 
						|||
| 
								 | 
							
								  // defined on an object belong to it.
							 | 
						|||
| 
								 | 
							
								  _.bindAll = function(obj) {
							 | 
						|||
| 
								 | 
							
								    var i, length = arguments.length, key;
							 | 
						|||
| 
								 | 
							
								    if (length <= 1) throw new Error('bindAll must be passed function names');
							 | 
						|||
| 
								 | 
							
								    for (i = 1; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      key = arguments[i];
							 | 
						|||
| 
								 | 
							
								      obj[key] = _.bind(obj[key], obj);
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return obj;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Memoize an expensive function by storing its results.
							 | 
						|||
| 
								 | 
							
								  _.memoize = function(func, hasher) {
							 | 
						|||
| 
								 | 
							
								    var memoize = function(key) {
							 | 
						|||
| 
								 | 
							
								      var cache = memoize.cache;
							 | 
						|||
| 
								 | 
							
								      var address = '' + (hasher ? hasher.apply(this, arguments) : key);
							 | 
						|||
| 
								 | 
							
								      if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
							 | 
						|||
| 
								 | 
							
								      return cache[address];
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								    memoize.cache = {};
							 | 
						|||
| 
								 | 
							
								    return memoize;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Delays a function for the given number of milliseconds, and then calls
							 | 
						|||
| 
								 | 
							
								  // it with the arguments supplied.
							 | 
						|||
| 
								 | 
							
								  _.delay = function(func, wait) {
							 | 
						|||
| 
								 | 
							
								    var args = slice.call(arguments, 2);
							 | 
						|||
| 
								 | 
							
								    return setTimeout(function(){
							 | 
						|||
| 
								 | 
							
								      return func.apply(null, args);
							 | 
						|||
| 
								 | 
							
								    }, wait);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Defers a function, scheduling it to run after the current call stack has
							 | 
						|||
| 
								 | 
							
								  // cleared.
							 | 
						|||
| 
								 | 
							
								  _.defer = _.partial(_.delay, _, 1);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns a function, that, when invoked, will only be triggered at most once
							 | 
						|||
| 
								 | 
							
								  // during a given window of time. Normally, the throttled function will run
							 | 
						|||
| 
								 | 
							
								  // as much as it can, without ever going more than once per `wait` duration;
							 | 
						|||
| 
								 | 
							
								  // but if you'd like to disable the execution on the leading edge, pass
							 | 
						|||
| 
								 | 
							
								  // `{leading: false}`. To disable execution on the trailing edge, ditto.
							 | 
						|||
| 
								 | 
							
								  _.throttle = function(func, wait, options) {
							 | 
						|||
| 
								 | 
							
								    var context, args, result;
							 | 
						|||
| 
								 | 
							
								    var timeout = null;
							 | 
						|||
| 
								 | 
							
								    var previous = 0;
							 | 
						|||
| 
								 | 
							
								    if (!options) options = {};
							 | 
						|||
| 
								 | 
							
								    var later = function() {
							 | 
						|||
| 
								 | 
							
								      previous = options.leading === false ? 0 : _.now();
							 | 
						|||
| 
								 | 
							
								      timeout = null;
							 | 
						|||
| 
								 | 
							
								      result = func.apply(context, args);
							 | 
						|||
| 
								 | 
							
								      if (!timeout) context = args = null;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								    return function() {
							 | 
						|||
| 
								 | 
							
								      var now = _.now();
							 | 
						|||
| 
								 | 
							
								      if (!previous && options.leading === false) previous = now;
							 | 
						|||
| 
								 | 
							
								      var remaining = wait - (now - previous);
							 | 
						|||
| 
								 | 
							
								      context = this;
							 | 
						|||
| 
								 | 
							
								      args = arguments;
							 | 
						|||
| 
								 | 
							
								      if (remaining <= 0 || remaining > wait) {
							 | 
						|||
| 
								 | 
							
								        if (timeout) {
							 | 
						|||
| 
								 | 
							
								          clearTimeout(timeout);
							 | 
						|||
| 
								 | 
							
								          timeout = null;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								        previous = now;
							 | 
						|||
| 
								 | 
							
								        result = func.apply(context, args);
							 | 
						|||
| 
								 | 
							
								        if (!timeout) context = args = null;
							 | 
						|||
| 
								 | 
							
								      } else if (!timeout && options.trailing !== false) {
							 | 
						|||
| 
								 | 
							
								        timeout = setTimeout(later, remaining);
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      return result;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns a function, that, as long as it continues to be invoked, will not
							 | 
						|||
| 
								 | 
							
								  // be triggered. The function will be called after it stops being called for
							 | 
						|||
| 
								 | 
							
								  // N milliseconds. If `immediate` is passed, trigger the function on the
							 | 
						|||
| 
								 | 
							
								  // leading edge, instead of the trailing.
							 | 
						|||
| 
								 | 
							
								  _.debounce = function(func, wait, immediate) {
							 | 
						|||
| 
								 | 
							
								    var timeout, args, context, timestamp, result;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    var later = function() {
							 | 
						|||
| 
								 | 
							
								      var last = _.now() - timestamp;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								      if (last < wait && last >= 0) {
							 | 
						|||
| 
								 | 
							
								        timeout = setTimeout(later, wait - last);
							 | 
						|||
| 
								 | 
							
								      } else {
							 | 
						|||
| 
								 | 
							
								        timeout = null;
							 | 
						|||
| 
								 | 
							
								        if (!immediate) {
							 | 
						|||
| 
								 | 
							
								          result = func.apply(context, args);
							 | 
						|||
| 
								 | 
							
								          if (!timeout) context = args = null;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    return function() {
							 | 
						|||
| 
								 | 
							
								      context = this;
							 | 
						|||
| 
								 | 
							
								      args = arguments;
							 | 
						|||
| 
								 | 
							
								      timestamp = _.now();
							 | 
						|||
| 
								 | 
							
								      var callNow = immediate && !timeout;
							 | 
						|||
| 
								 | 
							
								      if (!timeout) timeout = setTimeout(later, wait);
							 | 
						|||
| 
								 | 
							
								      if (callNow) {
							 | 
						|||
| 
								 | 
							
								        result = func.apply(context, args);
							 | 
						|||
| 
								 | 
							
								        context = args = null;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								      return result;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns the first function passed as an argument to the second,
							 | 
						|||
| 
								 | 
							
								  // allowing you to adjust arguments, run code before and after, and
							 | 
						|||
| 
								 | 
							
								  // conditionally execute the original function.
							 | 
						|||
| 
								 | 
							
								  _.wrap = function(func, wrapper) {
							 | 
						|||
| 
								 | 
							
								    return _.partial(wrapper, func);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns a negated version of the passed-in predicate.
							 | 
						|||
| 
								 | 
							
								  _.negate = function(predicate) {
							 | 
						|||
| 
								 | 
							
								    return function() {
							 | 
						|||
| 
								 | 
							
								      return !predicate.apply(this, arguments);
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns a function that is the composition of a list of functions, each
							 | 
						|||
| 
								 | 
							
								  // consuming the return value of the function that follows.
							 | 
						|||
| 
								 | 
							
								  _.compose = function() {
							 | 
						|||
| 
								 | 
							
								    var args = arguments;
							 | 
						|||
| 
								 | 
							
								    var start = args.length - 1;
							 | 
						|||
| 
								 | 
							
								    return function() {
							 | 
						|||
| 
								 | 
							
								      var i = start;
							 | 
						|||
| 
								 | 
							
								      var result = args[start].apply(this, arguments);
							 | 
						|||
| 
								 | 
							
								      while (i--) result = args[i].call(this, result);
							 | 
						|||
| 
								 | 
							
								      return result;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns a function that will only be executed on and after the Nth call.
							 | 
						|||
| 
								 | 
							
								  _.after = function(times, func) {
							 | 
						|||
| 
								 | 
							
								    return function() {
							 | 
						|||
| 
								 | 
							
								      if (--times < 1) {
							 | 
						|||
| 
								 | 
							
								        return func.apply(this, arguments);
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns a function that will only be executed up to (but not including) the Nth call.
							 | 
						|||
| 
								 | 
							
								  _.before = function(times, func) {
							 | 
						|||
| 
								 | 
							
								    var memo;
							 | 
						|||
| 
								 | 
							
								    return function() {
							 | 
						|||
| 
								 | 
							
								      if (--times > 0) {
							 | 
						|||
| 
								 | 
							
								        memo = func.apply(this, arguments);
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      if (times <= 1) func = null;
							 | 
						|||
| 
								 | 
							
								      return memo;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns a function that will be executed at most one time, no matter how
							 | 
						|||
| 
								 | 
							
								  // often you call it. Useful for lazy initialization.
							 | 
						|||
| 
								 | 
							
								  _.once = _.partial(_.before, 2);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Object Functions
							 | 
						|||
| 
								 | 
							
								  // ----------------
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
							 | 
						|||
| 
								 | 
							
								  var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
							 | 
						|||
| 
								 | 
							
								  var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
							 | 
						|||
| 
								 | 
							
								                      'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  function collectNonEnumProps(obj, keys) {
							 | 
						|||
| 
								 | 
							
								    var nonEnumIdx = nonEnumerableProps.length;
							 | 
						|||
| 
								 | 
							
								    var constructor = obj.constructor;
							 | 
						|||
| 
								 | 
							
								    var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Constructor is a special case.
							 | 
						|||
| 
								 | 
							
								    var prop = 'constructor';
							 | 
						|||
| 
								 | 
							
								    if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    while (nonEnumIdx--) {
							 | 
						|||
| 
								 | 
							
								      prop = nonEnumerableProps[nonEnumIdx];
							 | 
						|||
| 
								 | 
							
								      if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
							 | 
						|||
| 
								 | 
							
								        keys.push(prop);
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								  }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Retrieve the names of an object's own properties.
							 | 
						|||
| 
								 | 
							
								  // Delegates to **ECMAScript 5**'s native `Object.keys`
							 | 
						|||
| 
								 | 
							
								  _.keys = function(obj) {
							 | 
						|||
| 
								 | 
							
								    if (!_.isObject(obj)) return [];
							 | 
						|||
| 
								 | 
							
								    if (nativeKeys) return nativeKeys(obj);
							 | 
						|||
| 
								 | 
							
								    var keys = [];
							 | 
						|||
| 
								 | 
							
								    for (var key in obj) if (_.has(obj, key)) keys.push(key);
							 | 
						|||
| 
								 | 
							
								    // Ahem, IE < 9.
							 | 
						|||
| 
								 | 
							
								    if (hasEnumBug) collectNonEnumProps(obj, keys);
							 | 
						|||
| 
								 | 
							
								    return keys;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Retrieve all the property names of an object.
							 | 
						|||
| 
								 | 
							
								  _.allKeys = function(obj) {
							 | 
						|||
| 
								 | 
							
								    if (!_.isObject(obj)) return [];
							 | 
						|||
| 
								 | 
							
								    var keys = [];
							 | 
						|||
| 
								 | 
							
								    for (var key in obj) keys.push(key);
							 | 
						|||
| 
								 | 
							
								    // Ahem, IE < 9.
							 | 
						|||
| 
								 | 
							
								    if (hasEnumBug) collectNonEnumProps(obj, keys);
							 | 
						|||
| 
								 | 
							
								    return keys;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Retrieve the values of an object's properties.
							 | 
						|||
| 
								 | 
							
								  _.values = function(obj) {
							 | 
						|||
| 
								 | 
							
								    var keys = _.keys(obj);
							 | 
						|||
| 
								 | 
							
								    var length = keys.length;
							 | 
						|||
| 
								 | 
							
								    var values = Array(length);
							 | 
						|||
| 
								 | 
							
								    for (var i = 0; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      values[i] = obj[keys[i]];
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return values;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns the results of applying the iteratee to each element of the object
							 | 
						|||
| 
								 | 
							
								  // In contrast to _.map it returns an object
							 | 
						|||
| 
								 | 
							
								  _.mapObject = function(obj, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								    iteratee = cb(iteratee, context);
							 | 
						|||
| 
								 | 
							
								    var keys =  _.keys(obj),
							 | 
						|||
| 
								 | 
							
								          length = keys.length,
							 | 
						|||
| 
								 | 
							
								          results = {},
							 | 
						|||
| 
								 | 
							
								          currentKey;
							 | 
						|||
| 
								 | 
							
								      for (var index = 0; index < length; index++) {
							 | 
						|||
| 
								 | 
							
								        currentKey = keys[index];
							 | 
						|||
| 
								 | 
							
								        results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      return results;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Convert an object into a list of `[key, value]` pairs.
							 | 
						|||
| 
								 | 
							
								  _.pairs = function(obj) {
							 | 
						|||
| 
								 | 
							
								    var keys = _.keys(obj);
							 | 
						|||
| 
								 | 
							
								    var length = keys.length;
							 | 
						|||
| 
								 | 
							
								    var pairs = Array(length);
							 | 
						|||
| 
								 | 
							
								    for (var i = 0; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      pairs[i] = [keys[i], obj[keys[i]]];
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return pairs;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Invert the keys and values of an object. The values must be serializable.
							 | 
						|||
| 
								 | 
							
								  _.invert = function(obj) {
							 | 
						|||
| 
								 | 
							
								    var result = {};
							 | 
						|||
| 
								 | 
							
								    var keys = _.keys(obj);
							 | 
						|||
| 
								 | 
							
								    for (var i = 0, length = keys.length; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      result[obj[keys[i]]] = keys[i];
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Return a sorted list of the function names available on the object.
							 | 
						|||
| 
								 | 
							
								  // Aliased as `methods`
							 | 
						|||
| 
								 | 
							
								  _.functions = _.methods = function(obj) {
							 | 
						|||
| 
								 | 
							
								    var names = [];
							 | 
						|||
| 
								 | 
							
								    for (var key in obj) {
							 | 
						|||
| 
								 | 
							
								      if (_.isFunction(obj[key])) names.push(key);
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return names.sort();
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Extend a given object with all the properties in passed-in object(s).
							 | 
						|||
| 
								 | 
							
								  _.extend = createAssigner(_.allKeys);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Assigns a given object with all the own properties in the passed-in object(s)
							 | 
						|||
| 
								 | 
							
								  // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
							 | 
						|||
| 
								 | 
							
								  _.extendOwn = _.assign = createAssigner(_.keys);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns the first key on an object that passes a predicate test
							 | 
						|||
| 
								 | 
							
								  _.findKey = function(obj, predicate, context) {
							 | 
						|||
| 
								 | 
							
								    predicate = cb(predicate, context);
							 | 
						|||
| 
								 | 
							
								    var keys = _.keys(obj), key;
							 | 
						|||
| 
								 | 
							
								    for (var i = 0, length = keys.length; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      key = keys[i];
							 | 
						|||
| 
								 | 
							
								      if (predicate(obj[key], key, obj)) return key;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Return a copy of the object only containing the whitelisted properties.
							 | 
						|||
| 
								 | 
							
								  _.pick = function(object, oiteratee, context) {
							 | 
						|||
| 
								 | 
							
								    var result = {}, obj = object, iteratee, keys;
							 | 
						|||
| 
								 | 
							
								    if (obj == null) return result;
							 | 
						|||
| 
								 | 
							
								    if (_.isFunction(oiteratee)) {
							 | 
						|||
| 
								 | 
							
								      keys = _.allKeys(obj);
							 | 
						|||
| 
								 | 
							
								      iteratee = optimizeCb(oiteratee, context);
							 | 
						|||
| 
								 | 
							
								    } else {
							 | 
						|||
| 
								 | 
							
								      keys = flatten(arguments, false, false, 1);
							 | 
						|||
| 
								 | 
							
								      iteratee = function(value, key, obj) { return key in obj; };
							 | 
						|||
| 
								 | 
							
								      obj = Object(obj);
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    for (var i = 0, length = keys.length; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      var key = keys[i];
							 | 
						|||
| 
								 | 
							
								      var value = obj[key];
							 | 
						|||
| 
								 | 
							
								      if (iteratee(value, key, obj)) result[key] = value;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								   // Return a copy of the object without the blacklisted properties.
							 | 
						|||
| 
								 | 
							
								  _.omit = function(obj, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								    if (_.isFunction(iteratee)) {
							 | 
						|||
| 
								 | 
							
								      iteratee = _.negate(iteratee);
							 | 
						|||
| 
								 | 
							
								    } else {
							 | 
						|||
| 
								 | 
							
								      var keys = _.map(flatten(arguments, false, false, 1), String);
							 | 
						|||
| 
								 | 
							
								      iteratee = function(value, key) {
							 | 
						|||
| 
								 | 
							
								        return !_.contains(keys, key);
							 | 
						|||
| 
								 | 
							
								      };
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return _.pick(obj, iteratee, context);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Fill in a given object with default properties.
							 | 
						|||
| 
								 | 
							
								  _.defaults = createAssigner(_.allKeys, true);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Creates an object that inherits from the given prototype object.
							 | 
						|||
| 
								 | 
							
								  // If additional properties are provided then they will be added to the
							 | 
						|||
| 
								 | 
							
								  // created object.
							 | 
						|||
| 
								 | 
							
								  _.create = function(prototype, props) {
							 | 
						|||
| 
								 | 
							
								    var result = baseCreate(prototype);
							 | 
						|||
| 
								 | 
							
								    if (props) _.extendOwn(result, props);
							 | 
						|||
| 
								 | 
							
								    return result;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Create a (shallow-cloned) duplicate of an object.
							 | 
						|||
| 
								 | 
							
								  _.clone = function(obj) {
							 | 
						|||
| 
								 | 
							
								    if (!_.isObject(obj)) return obj;
							 | 
						|||
| 
								 | 
							
								    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Invokes interceptor with the obj, and then returns obj.
							 | 
						|||
| 
								 | 
							
								  // The primary purpose of this method is to "tap into" a method chain, in
							 | 
						|||
| 
								 | 
							
								  // order to perform operations on intermediate results within the chain.
							 | 
						|||
| 
								 | 
							
								  _.tap = function(obj, interceptor) {
							 | 
						|||
| 
								 | 
							
								    interceptor(obj);
							 | 
						|||
| 
								 | 
							
								    return obj;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns whether an object has a given set of `key:value` pairs.
							 | 
						|||
| 
								 | 
							
								  _.isMatch = function(object, attrs) {
							 | 
						|||
| 
								 | 
							
								    var keys = _.keys(attrs), length = keys.length;
							 | 
						|||
| 
								 | 
							
								    if (object == null) return !length;
							 | 
						|||
| 
								 | 
							
								    var obj = Object(object);
							 | 
						|||
| 
								 | 
							
								    for (var i = 0; i < length; i++) {
							 | 
						|||
| 
								 | 
							
								      var key = keys[i];
							 | 
						|||
| 
								 | 
							
								      if (attrs[key] !== obj[key] || !(key in obj)) return false;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return true;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Internal recursive comparison function for `isEqual`.
							 | 
						|||
| 
								 | 
							
								  var eq = function(a, b, aStack, bStack) {
							 | 
						|||
| 
								 | 
							
								    // Identical objects are equal. `0 === -0`, but they aren't identical.
							 | 
						|||
| 
								 | 
							
								    // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
							 | 
						|||
| 
								 | 
							
								    if (a === b) return a !== 0 || 1 / a === 1 / b;
							 | 
						|||
| 
								 | 
							
								    // A strict comparison is necessary because `null == undefined`.
							 | 
						|||
| 
								 | 
							
								    if (a == null || b == null) return a === b;
							 | 
						|||
| 
								 | 
							
								    // Unwrap any wrapped objects.
							 | 
						|||
| 
								 | 
							
								    if (a instanceof _) a = a._wrapped;
							 | 
						|||
| 
								 | 
							
								    if (b instanceof _) b = b._wrapped;
							 | 
						|||
| 
								 | 
							
								    // Compare `[[Class]]` names.
							 | 
						|||
| 
								 | 
							
								    var className = toString.call(a);
							 | 
						|||
| 
								 | 
							
								    if (className !== toString.call(b)) return false;
							 | 
						|||
| 
								 | 
							
								    switch (className) {
							 | 
						|||
| 
								 | 
							
								      // Strings, numbers, regular expressions, dates, and booleans are compared by value.
							 | 
						|||
| 
								 | 
							
								      case '[object RegExp]':
							 | 
						|||
| 
								 | 
							
								      // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
							 | 
						|||
| 
								 | 
							
								      case '[object String]':
							 | 
						|||
| 
								 | 
							
								        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
							 | 
						|||
| 
								 | 
							
								        // equivalent to `new String("5")`.
							 | 
						|||
| 
								 | 
							
								        return '' + a === '' + b;
							 | 
						|||
| 
								 | 
							
								      case '[object Number]':
							 | 
						|||
| 
								 | 
							
								        // `NaN`s are equivalent, but non-reflexive.
							 | 
						|||
| 
								 | 
							
								        // Object(NaN) is equivalent to NaN
							 | 
						|||
| 
								 | 
							
								        if (+a !== +a) return +b !== +b;
							 | 
						|||
| 
								 | 
							
								        // An `egal` comparison is performed for other numeric values.
							 | 
						|||
| 
								 | 
							
								        return +a === 0 ? 1 / +a === 1 / b : +a === +b;
							 | 
						|||
| 
								 | 
							
								      case '[object Date]':
							 | 
						|||
| 
								 | 
							
								      case '[object Boolean]':
							 | 
						|||
| 
								 | 
							
								        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
							 | 
						|||
| 
								 | 
							
								        // millisecond representations. Note that invalid dates with millisecond representations
							 | 
						|||
| 
								 | 
							
								        // of `NaN` are not equivalent.
							 | 
						|||
| 
								 | 
							
								        return +a === +b;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    var areArrays = className === '[object Array]';
							 | 
						|||
| 
								 | 
							
								    if (!areArrays) {
							 | 
						|||
| 
								 | 
							
								      if (typeof a != 'object' || typeof b != 'object') return false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								      // Objects with different constructors are not equivalent, but `Object`s or `Array`s
							 | 
						|||
| 
								 | 
							
								      // from different frames are.
							 | 
						|||
| 
								 | 
							
								      var aCtor = a.constructor, bCtor = b.constructor;
							 | 
						|||
| 
								 | 
							
								      if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
							 | 
						|||
| 
								 | 
							
								                               _.isFunction(bCtor) && bCtor instanceof bCtor)
							 | 
						|||
| 
								 | 
							
								                          && ('constructor' in a && 'constructor' in b)) {
							 | 
						|||
| 
								 | 
							
								        return false;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    // Assume equality for cyclic structures. The algorithm for detecting cyclic
							 | 
						|||
| 
								 | 
							
								    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Initializing stack of traversed objects.
							 | 
						|||
| 
								 | 
							
								    // It's done here since we only need them for objects and arrays comparison.
							 | 
						|||
| 
								 | 
							
								    aStack = aStack || [];
							 | 
						|||
| 
								 | 
							
								    bStack = bStack || [];
							 | 
						|||
| 
								 | 
							
								    var length = aStack.length;
							 | 
						|||
| 
								 | 
							
								    while (length--) {
							 | 
						|||
| 
								 | 
							
								      // Linear search. Performance is inversely proportional to the number of
							 | 
						|||
| 
								 | 
							
								      // unique nested structures.
							 | 
						|||
| 
								 | 
							
								      if (aStack[length] === a) return bStack[length] === b;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Add the first object to the stack of traversed objects.
							 | 
						|||
| 
								 | 
							
								    aStack.push(a);
							 | 
						|||
| 
								 | 
							
								    bStack.push(b);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Recursively compare objects and arrays.
							 | 
						|||
| 
								 | 
							
								    if (areArrays) {
							 | 
						|||
| 
								 | 
							
								      // Compare array lengths to determine if a deep comparison is necessary.
							 | 
						|||
| 
								 | 
							
								      length = a.length;
							 | 
						|||
| 
								 | 
							
								      if (length !== b.length) return false;
							 | 
						|||
| 
								 | 
							
								      // Deep compare the contents, ignoring non-numeric properties.
							 | 
						|||
| 
								 | 
							
								      while (length--) {
							 | 
						|||
| 
								 | 
							
								        if (!eq(a[length], b[length], aStack, bStack)) return false;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    } else {
							 | 
						|||
| 
								 | 
							
								      // Deep compare objects.
							 | 
						|||
| 
								 | 
							
								      var keys = _.keys(a), key;
							 | 
						|||
| 
								 | 
							
								      length = keys.length;
							 | 
						|||
| 
								 | 
							
								      // Ensure that both objects contain the same number of properties before comparing deep equality.
							 | 
						|||
| 
								 | 
							
								      if (_.keys(b).length !== length) return false;
							 | 
						|||
| 
								 | 
							
								      while (length--) {
							 | 
						|||
| 
								 | 
							
								        // Deep compare each member
							 | 
						|||
| 
								 | 
							
								        key = keys[length];
							 | 
						|||
| 
								 | 
							
								        if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    // Remove the first object from the stack of traversed objects.
							 | 
						|||
| 
								 | 
							
								    aStack.pop();
							 | 
						|||
| 
								 | 
							
								    bStack.pop();
							 | 
						|||
| 
								 | 
							
								    return true;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Perform a deep comparison to check if two objects are equal.
							 | 
						|||
| 
								 | 
							
								  _.isEqual = function(a, b) {
							 | 
						|||
| 
								 | 
							
								    return eq(a, b);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is a given array, string, or object empty?
							 | 
						|||
| 
								 | 
							
								  // An "empty" object has no enumerable own-properties.
							 | 
						|||
| 
								 | 
							
								  _.isEmpty = function(obj) {
							 | 
						|||
| 
								 | 
							
								    if (obj == null) return true;
							 | 
						|||
| 
								 | 
							
								    if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;
							 | 
						|||
| 
								 | 
							
								    return _.keys(obj).length === 0;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is a given value a DOM element?
							 | 
						|||
| 
								 | 
							
								  _.isElement = function(obj) {
							 | 
						|||
| 
								 | 
							
								    return !!(obj && obj.nodeType === 1);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is a given value an array?
							 | 
						|||
| 
								 | 
							
								  // Delegates to ECMA5's native Array.isArray
							 | 
						|||
| 
								 | 
							
								  _.isArray = nativeIsArray || function(obj) {
							 | 
						|||
| 
								 | 
							
								    return toString.call(obj) === '[object Array]';
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is a given variable an object?
							 | 
						|||
| 
								 | 
							
								  _.isObject = function(obj) {
							 | 
						|||
| 
								 | 
							
								    var type = typeof obj;
							 | 
						|||
| 
								 | 
							
								    return type === 'function' || type === 'object' && !!obj;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.
							 | 
						|||
| 
								 | 
							
								  _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {
							 | 
						|||
| 
								 | 
							
								    _['is' + name] = function(obj) {
							 | 
						|||
| 
								 | 
							
								      return toString.call(obj) === '[object ' + name + ']';
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  });
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Define a fallback version of the method in browsers (ahem, IE < 9), where
							 | 
						|||
| 
								 | 
							
								  // there isn't any inspectable "Arguments" type.
							 | 
						|||
| 
								 | 
							
								  if (!_.isArguments(arguments)) {
							 | 
						|||
| 
								 | 
							
								    _.isArguments = function(obj) {
							 | 
						|||
| 
								 | 
							
								      return _.has(obj, 'callee');
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,
							 | 
						|||
| 
								 | 
							
								  // IE 11 (#1621), and in Safari 8 (#1929).
							 | 
						|||
| 
								 | 
							
								  if (typeof /./ != 'function' && typeof Int8Array != 'object') {
							 | 
						|||
| 
								 | 
							
								    _.isFunction = function(obj) {
							 | 
						|||
| 
								 | 
							
								      return typeof obj == 'function' || false;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is a given object a finite number?
							 | 
						|||
| 
								 | 
							
								  _.isFinite = function(obj) {
							 | 
						|||
| 
								 | 
							
								    return isFinite(obj) && !isNaN(parseFloat(obj));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is the given value `NaN`? (NaN is the only number which does not equal itself).
							 | 
						|||
| 
								 | 
							
								  _.isNaN = function(obj) {
							 | 
						|||
| 
								 | 
							
								    return _.isNumber(obj) && obj !== +obj;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is a given value a boolean?
							 | 
						|||
| 
								 | 
							
								  _.isBoolean = function(obj) {
							 | 
						|||
| 
								 | 
							
								    return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is a given value equal to null?
							 | 
						|||
| 
								 | 
							
								  _.isNull = function(obj) {
							 | 
						|||
| 
								 | 
							
								    return obj === null;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Is a given variable undefined?
							 | 
						|||
| 
								 | 
							
								  _.isUndefined = function(obj) {
							 | 
						|||
| 
								 | 
							
								    return obj === void 0;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Shortcut function for checking if an object has a given property directly
							 | 
						|||
| 
								 | 
							
								  // on itself (in other words, not on a prototype).
							 | 
						|||
| 
								 | 
							
								  _.has = function(obj, key) {
							 | 
						|||
| 
								 | 
							
								    return obj != null && hasOwnProperty.call(obj, key);
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Utility Functions
							 | 
						|||
| 
								 | 
							
								  // -----------------
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
							 | 
						|||
| 
								 | 
							
								  // previous owner. Returns a reference to the Underscore object.
							 | 
						|||
| 
								 | 
							
								  _.noConflict = function() {
							 | 
						|||
| 
								 | 
							
								    root._ = previousUnderscore;
							 | 
						|||
| 
								 | 
							
								    return this;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Keep the identity function around for default iteratees.
							 | 
						|||
| 
								 | 
							
								  _.identity = function(value) {
							 | 
						|||
| 
								 | 
							
								    return value;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Predicate-generating functions. Often useful outside of Underscore.
							 | 
						|||
| 
								 | 
							
								  _.constant = function(value) {
							 | 
						|||
| 
								 | 
							
								    return function() {
							 | 
						|||
| 
								 | 
							
								      return value;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  _.noop = function(){};
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  _.property = property;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Generates a function for a given object that returns a given property.
							 | 
						|||
| 
								 | 
							
								  _.propertyOf = function(obj) {
							 | 
						|||
| 
								 | 
							
								    return obj == null ? function(){} : function(key) {
							 | 
						|||
| 
								 | 
							
								      return obj[key];
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Returns a predicate for checking whether an object has a given set of
							 | 
						|||
| 
								 | 
							
								  // `key:value` pairs.
							 | 
						|||
| 
								 | 
							
								  _.matcher = _.matches = function(attrs) {
							 | 
						|||
| 
								 | 
							
								    attrs = _.extendOwn({}, attrs);
							 | 
						|||
| 
								 | 
							
								    return function(obj) {
							 | 
						|||
| 
								 | 
							
								      return _.isMatch(obj, attrs);
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Run a function **n** times.
							 | 
						|||
| 
								 | 
							
								  _.times = function(n, iteratee, context) {
							 | 
						|||
| 
								 | 
							
								    var accum = Array(Math.max(0, n));
							 | 
						|||
| 
								 | 
							
								    iteratee = optimizeCb(iteratee, context, 1);
							 | 
						|||
| 
								 | 
							
								    for (var i = 0; i < n; i++) accum[i] = iteratee(i);
							 | 
						|||
| 
								 | 
							
								    return accum;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Return a random integer between min and max (inclusive).
							 | 
						|||
| 
								 | 
							
								  _.random = function(min, max) {
							 | 
						|||
| 
								 | 
							
								    if (max == null) {
							 | 
						|||
| 
								 | 
							
								      max = min;
							 | 
						|||
| 
								 | 
							
								      min = 0;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return min + Math.floor(Math.random() * (max - min + 1));
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // A (possibly faster) way to get the current timestamp as an integer.
							 | 
						|||
| 
								 | 
							
								  _.now = Date.now || function() {
							 | 
						|||
| 
								 | 
							
								    return new Date().getTime();
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								   // List of HTML entities for escaping.
							 | 
						|||
| 
								 | 
							
								  var escapeMap = {
							 | 
						|||
| 
								 | 
							
								    '&': '&',
							 | 
						|||
| 
								 | 
							
								    '<': '<',
							 | 
						|||
| 
								 | 
							
								    '>': '>',
							 | 
						|||
| 
								 | 
							
								    '"': '"',
							 | 
						|||
| 
								 | 
							
								    "'": ''',
							 | 
						|||
| 
								 | 
							
								    '`': '`'
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								  var unescapeMap = _.invert(escapeMap);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Functions for escaping and unescaping strings to/from HTML interpolation.
							 | 
						|||
| 
								 | 
							
								  var createEscaper = function(map) {
							 | 
						|||
| 
								 | 
							
								    var escaper = function(match) {
							 | 
						|||
| 
								 | 
							
								      return map[match];
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								    // Regexes for identifying a key that needs to be escaped
							 | 
						|||
| 
								 | 
							
								    var source = '(?:' + _.keys(map).join('|') + ')';
							 | 
						|||
| 
								 | 
							
								    var testRegexp = RegExp(source);
							 | 
						|||
| 
								 | 
							
								    var replaceRegexp = RegExp(source, 'g');
							 | 
						|||
| 
								 | 
							
								    return function(string) {
							 | 
						|||
| 
								 | 
							
								      string = string == null ? '' : '' + string;
							 | 
						|||
| 
								 | 
							
								      return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								  _.escape = createEscaper(escapeMap);
							 | 
						|||
| 
								 | 
							
								  _.unescape = createEscaper(unescapeMap);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // If the value of the named `property` is a function then invoke it with the
							 | 
						|||
| 
								 | 
							
								  // `object` as context; otherwise, return it.
							 | 
						|||
| 
								 | 
							
								  _.result = function(object, property, fallback) {
							 | 
						|||
| 
								 | 
							
								    var value = object == null ? void 0 : object[property];
							 | 
						|||
| 
								 | 
							
								    if (value === void 0) {
							 | 
						|||
| 
								 | 
							
								      value = fallback;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return _.isFunction(value) ? value.call(object) : value;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Generate a unique integer id (unique within the entire client session).
							 | 
						|||
| 
								 | 
							
								  // Useful for temporary DOM ids.
							 | 
						|||
| 
								 | 
							
								  var idCounter = 0;
							 | 
						|||
| 
								 | 
							
								  _.uniqueId = function(prefix) {
							 | 
						|||
| 
								 | 
							
								    var id = ++idCounter + '';
							 | 
						|||
| 
								 | 
							
								    return prefix ? prefix + id : id;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // By default, Underscore uses ERB-style template delimiters, change the
							 | 
						|||
| 
								 | 
							
								  // following template settings to use alternative delimiters.
							 | 
						|||
| 
								 | 
							
								  _.templateSettings = {
							 | 
						|||
| 
								 | 
							
								    evaluate    : /<%([\s\S]+?)%>/g,
							 | 
						|||
| 
								 | 
							
								    interpolate : /<%=([\s\S]+?)%>/g,
							 | 
						|||
| 
								 | 
							
								    escape      : /<%-([\s\S]+?)%>/g
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // When customizing `templateSettings`, if you don't want to define an
							 | 
						|||
| 
								 | 
							
								  // interpolation, evaluation or escaping regex, we need one that is
							 | 
						|||
| 
								 | 
							
								  // guaranteed not to match.
							 | 
						|||
| 
								 | 
							
								  var noMatch = /(.)^/;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Certain characters need to be escaped so that they can be put into a
							 | 
						|||
| 
								 | 
							
								  // string literal.
							 | 
						|||
| 
								 | 
							
								  var escapes = {
							 | 
						|||
| 
								 | 
							
								    "'":      "'",
							 | 
						|||
| 
								 | 
							
								    '\\':     '\\',
							 | 
						|||
| 
								 | 
							
								    '\r':     'r',
							 | 
						|||
| 
								 | 
							
								    '\n':     'n',
							 | 
						|||
| 
								 | 
							
								    '\u2028': 'u2028',
							 | 
						|||
| 
								 | 
							
								    '\u2029': 'u2029'
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  var escapeChar = function(match) {
							 | 
						|||
| 
								 | 
							
								    return '\\' + escapes[match];
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // JavaScript micro-templating, similar to John Resig's implementation.
							 | 
						|||
| 
								 | 
							
								  // Underscore templating handles arbitrary delimiters, preserves whitespace,
							 | 
						|||
| 
								 | 
							
								  // and correctly escapes quotes within interpolated code.
							 | 
						|||
| 
								 | 
							
								  // NB: `oldSettings` only exists for backwards compatibility.
							 | 
						|||
| 
								 | 
							
								  _.template = function(text, settings, oldSettings) {
							 | 
						|||
| 
								 | 
							
								    if (!settings && oldSettings) settings = oldSettings;
							 | 
						|||
| 
								 | 
							
								    settings = _.defaults({}, settings, _.templateSettings);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Combine delimiters into one regular expression via alternation.
							 | 
						|||
| 
								 | 
							
								    var matcher = RegExp([
							 | 
						|||
| 
								 | 
							
								      (settings.escape || noMatch).source,
							 | 
						|||
| 
								 | 
							
								      (settings.interpolate || noMatch).source,
							 | 
						|||
| 
								 | 
							
								      (settings.evaluate || noMatch).source
							 | 
						|||
| 
								 | 
							
								    ].join('|') + '|$', 'g');
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Compile the template source, escaping string literals appropriately.
							 | 
						|||
| 
								 | 
							
								    var index = 0;
							 | 
						|||
| 
								 | 
							
								    var source = "__p+='";
							 | 
						|||
| 
								 | 
							
								    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
							 | 
						|||
| 
								 | 
							
								      source += text.slice(index, offset).replace(escaper, escapeChar);
							 | 
						|||
| 
								 | 
							
								      index = offset + match.length;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								      if (escape) {
							 | 
						|||
| 
								 | 
							
								        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
							 | 
						|||
| 
								 | 
							
								      } else if (interpolate) {
							 | 
						|||
| 
								 | 
							
								        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
							 | 
						|||
| 
								 | 
							
								      } else if (evaluate) {
							 | 
						|||
| 
								 | 
							
								        source += "';\n" + evaluate + "\n__p+='";
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								      // Adobe VMs need the match returned to produce the correct offest.
							 | 
						|||
| 
								 | 
							
								      return match;
							 | 
						|||
| 
								 | 
							
								    });
							 | 
						|||
| 
								 | 
							
								    source += "';\n";
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // If a variable is not specified, place data values in local scope.
							 | 
						|||
| 
								 | 
							
								    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    source = "var __t,__p='',__j=Array.prototype.join," +
							 | 
						|||
| 
								 | 
							
								      "print=function(){__p+=__j.call(arguments,'');};\n" +
							 | 
						|||
| 
								 | 
							
								      source + 'return __p;\n';
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    try {
							 | 
						|||
| 
								 | 
							
								      var render = new Function(settings.variable || 'obj', '_', source);
							 | 
						|||
| 
								 | 
							
								    } catch (e) {
							 | 
						|||
| 
								 | 
							
								      e.source = source;
							 | 
						|||
| 
								 | 
							
								      throw e;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    var template = function(data) {
							 | 
						|||
| 
								 | 
							
								      return render.call(this, data, _);
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Provide the compiled source as a convenience for precompilation.
							 | 
						|||
| 
								 | 
							
								    var argument = settings.variable || 'obj';
							 | 
						|||
| 
								 | 
							
								    template.source = 'function(' + argument + '){\n' + source + '}';
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    return template;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Add a "chain" function. Start chaining a wrapped Underscore object.
							 | 
						|||
| 
								 | 
							
								  _.chain = function(obj) {
							 | 
						|||
| 
								 | 
							
								    var instance = _(obj);
							 | 
						|||
| 
								 | 
							
								    instance._chain = true;
							 | 
						|||
| 
								 | 
							
								    return instance;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // OOP
							 | 
						|||
| 
								 | 
							
								  // ---------------
							 | 
						|||
| 
								 | 
							
								  // If Underscore is called as a function, it returns a wrapped object that
							 | 
						|||
| 
								 | 
							
								  // can be used OO-style. This wrapper holds altered versions of all the
							 | 
						|||
| 
								 | 
							
								  // underscore functions. Wrapped objects may be chained.
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Helper function to continue chaining intermediate results.
							 | 
						|||
| 
								 | 
							
								  var result = function(instance, obj) {
							 | 
						|||
| 
								 | 
							
								    return instance._chain ? _(obj).chain() : obj;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Add your own custom functions to the Underscore object.
							 | 
						|||
| 
								 | 
							
								  _.mixin = function(obj) {
							 | 
						|||
| 
								 | 
							
								    _.each(_.functions(obj), function(name) {
							 | 
						|||
| 
								 | 
							
								      var func = _[name] = obj[name];
							 | 
						|||
| 
								 | 
							
								      _.prototype[name] = function() {
							 | 
						|||
| 
								 | 
							
								        var args = [this._wrapped];
							 | 
						|||
| 
								 | 
							
								        push.apply(args, arguments);
							 | 
						|||
| 
								 | 
							
								        return result(this, func.apply(_, args));
							 | 
						|||
| 
								 | 
							
								      };
							 | 
						|||
| 
								 | 
							
								    });
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Add all of the Underscore functions to the wrapper object.
							 | 
						|||
| 
								 | 
							
								  _.mixin(_);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Add all mutator Array functions to the wrapper.
							 | 
						|||
| 
								 | 
							
								  _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
							 | 
						|||
| 
								 | 
							
								    var method = ArrayProto[name];
							 | 
						|||
| 
								 | 
							
								    _.prototype[name] = function() {
							 | 
						|||
| 
								 | 
							
								      var obj = this._wrapped;
							 | 
						|||
| 
								 | 
							
								      method.apply(obj, arguments);
							 | 
						|||
| 
								 | 
							
								      if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
							 | 
						|||
| 
								 | 
							
								      return result(this, obj);
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  });
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Add all accessor Array functions to the wrapper.
							 | 
						|||
| 
								 | 
							
								  _.each(['concat', 'join', 'slice'], function(name) {
							 | 
						|||
| 
								 | 
							
								    var method = ArrayProto[name];
							 | 
						|||
| 
								 | 
							
								    _.prototype[name] = function() {
							 | 
						|||
| 
								 | 
							
								      return result(this, method.apply(this._wrapped, arguments));
							 | 
						|||
| 
								 | 
							
								    };
							 | 
						|||
| 
								 | 
							
								  });
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Extracts the result from a wrapped and chained object.
							 | 
						|||
| 
								 | 
							
								  _.prototype.value = function() {
							 | 
						|||
| 
								 | 
							
								    return this._wrapped;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // Provide unwrapping proxy for some methods used in engine operations
							 | 
						|||
| 
								 | 
							
								  // such as arithmetic and JSON stringification.
							 | 
						|||
| 
								 | 
							
								  _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  _.prototype.toString = function() {
							 | 
						|||
| 
								 | 
							
								    return '' + this._wrapped;
							 | 
						|||
| 
								 | 
							
								  };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								  // AMD registration happens at the end for compatibility with AMD loaders
							 | 
						|||
| 
								 | 
							
								  // that may not enforce next-turn semantics on modules. Even though general
							 | 
						|||
| 
								 | 
							
								  // practice for AMD registration is to be anonymous, underscore registers
							 | 
						|||
| 
								 | 
							
								  // as a named module because, like jQuery, it is a base library that is
							 | 
						|||
| 
								 | 
							
								  // popular enough to be bundled in a third party lib, but not be part of
							 | 
						|||
| 
								 | 
							
								  // an AMD load request. Those cases could generate an error when an
							 | 
						|||
| 
								 | 
							
								  // anonymous define() is called outside of a loader request.
							 | 
						|||
| 
								 | 
							
								  if (typeof define === 'function' && define.amd) {
							 | 
						|||
| 
								 | 
							
								    define('underscore', [], function() {
							 | 
						|||
| 
								 | 
							
								      return _;
							 | 
						|||
| 
								 | 
							
								    });
							 | 
						|||
| 
								 | 
							
								  }
							 | 
						|||
| 
								 | 
							
								}.call(this));
							 |